iGB Intelligence reports Social Gaming report | Page 9

Part 1 – SOCIAL CASINO PART 1 SOCIAL CASINO Let the games begin From humble beginnings less than a decade ago, the social casino industry has ballooned into a multibillion dollar industry – and it shows little sign of slowing down anytime soon. Boutique research firm Eilers & Krejcik Gaming suggests social casino is now worth US$3.4bn, which, if correct, means this genre accounts for about 4% of the US$91bn global games industry. By 2017, social casino’s revenues are forecast to swell to US$4.4bn. Despite the overwhelming majority of desktop and mobile gamers playing slots, bingo, poker and table games for free, it’s the all-important montetised players, or so-called ‘whales’, who pay for non-redeemable in-game items like chips and credits with real money, who have helped propel some studios into huge revenue-generating, global companies with millions of monthly players. Social and casual gaming is a notoriously fickle arena where success can be ephemeral and failures far outstrip hit games. It took Rovio 51 unsuccessful titles before the Finnish company struck gold with birdflinging megahit Angry Birds. Social casino, however, is considered one of the most stable and reliable niches, with a captive audience. In social gaming’s largest market, the United States, there are 61.2 million social casino gamers who played at least one casino franchise across all devices in the past six months, according to recent data by market research company Newzoo. These gamers play an average of 5.6 titles, while most spend between two and five hours per week on their favourite social casino game. And while most social gaming genres only manage to monetise a tiny percentage of their audience, Newzoo revealed in 2015 that 46% of US social casino players had spent money on in-game items in the past six months. Indeed, social casino titles attract the highest spenders across all categories of games, shelling out about twice as much as social gamers in other categories. Market intelligence provider SuperData Research reported in early 2016 that total monthly social casino active players (excluding Asia) slid by 13% in 2015. On the surface, that might appear a big concern. Yet players are now more engaged and committed than ever and revenues continue to climb for publishers. “People talk about the industry and the glory days but the reality is that social casino is growing faster than most businesses grow,” says Alex Kelly, CEO of social casino publisher Playsino. “I wouldn’t say we’ve hit the peak by any extent of the imagination because we are dealing with double-digit and in some cases tripledigit growth on a company-by-company basis. If you look at all the different analysts out there, it’s pretty consistently high growth predicted for the social casino market, so I’m still very bullish.” Age/gender split of social casino spenders Female 36-50 16% Male 10-20 6% Male 21-35 33% Female 21-35 22% Female 10-20 3% Male 36-50 20% Source: Newzoo iGaming Business Social Media & Mobile Betting Report 5