iGB Affiliate 52 AugSept | Page 66

INSIGHT INTERVIEW: ALI MOIZ, CEO, VULCUN Headed by former League of Legends team owner Ali Moiz, San Francisco start-up Vulcun is on a mission to apply the DFS model so successfully used by DraftKings and FanDuel to the eSports space. Moiz explains the concept and business plan that attracted more than $13m of VC backing to iGB Affiliate, why he believes eSports is now a real sport, and how you go about acquiring players beyond traditional digital channels. What was your background prior to starting up Vulcun, and how did the business come about? I’ve been an entrepreneur for 16 years now, starting in high school. I built and sold a couple of VC-funded companies before this. My last company was Peanut Labs, that was also based out of San Francisco in the video gaming business, so we worked with a lot of game publishers and platforms, everyone from Electronic Arts to Ubisoft to Facebook, to Zynga, and most of the social gaming industry. That company was acquired, I stayed on for a while, they are still doing really well. I’ve been a gamer all my life, starting with the Commodore 64 back in the days where you had to take an audio tape and put it into a computer to load up a programme. I got hooked on the eSports, six, seven, eight years ago, and when Twitch and Starcraft II started to get big a few years ago, the two came together and created the first large audience for eSports in the west. Around the same time, I put together a League of Legends eSports team, also called Vulcun, so that’s where the name comes from. I was the owner, we had five players, a coach, a manager, we were the No 2 team in North 64 iGB Affiliate Issue 52 AUG/SEP 2015 America in 2013, so a really good team which had a great season. At the end of the season, I sold the team to one of our sponsors. I was always looking for interesting ways to get involved in eSports, because I’m really passionate about it and very bullish on eSports long term, because I think this is a real sport, and every year there are more and more things happening that turn this into a more of a sport. Viewership has been doubling every year, there’s teams, professional leagues, pro players, sponsorships, central contracts, collective bargaining rights, and the broadcasting is becoming more mature and improving every year, except the broadcasting is not on TV, it’s just all online. So right now, it resembles a sport. While FanDuel and DraftKings are attracting huge levels of investment, combining eSports with fantasy is a new concept. What makes you believe this will succeed as a business model? The question is not really whether the DraftKings and FanDuel model works, because it does, those companies have clearly been doing well. The questions people have are, is this a real sport, is this market big enough to be interesting, is it reliable, is it consistent, does it look and behave like a real sport? To most people “Viewership has been doubling every year, there’s teams, pro leagues, pro players, sponsorships, central contracts, collective bargaining rights, and the broadcasting is becoming more mature, except it’s online, instead of on TV. So right now, it resembles a sport.”