iGB Affiliate 48 Dec/Jan | Page 86

INSIGHT percent and the player motivations are different. This is potentially why Bonza Gaming had the right skillset, market and consumer understanding that allowed it to accomplish what the others apparently couldn’t. That being said, nobody knows what To this end, Facebook is simply an affiliate, not an enabler. When it comes to the game, lookand-feel needs to be appropriate for the medium, while recognising that the actual gambler is the same as one acquired via traditional marketing means. The real “Facebook Home, Deals, Places, Online Offers, Questions, Subscribe, even Credits are among the company’s failed endeavours. Retailers large and small abandoned their “storefronts” as the consumer conversion wasn’t there either - so it’s not just a gambling thing.” the future holds and all we can do is judge what’s happening today. In the past four years, a staggering $1.2 - $1.5 billion has been spent on M&A activity between the social and the real money sectors. Twelve percent of the global population play social games of some sorts, and of these there are over 170 million players of casinostyle social games. That’s more than three times as many real money gamblers in the world. But unlike real money gambling, social games – be they leisure or casino style – have no higher purpose other than to please the players while they are playing and only approximately two percent ever spend any money on the gameplay. The social gamer and the traditional gambler have different product requirements. In the social sphere, gameflow needs to be intuitive and simplified and contain extensive social hooks and inherently incorporate the social graph. Simply adding in elements such as refer-a-friend, or the ability to post to a Facebook timeline doesn’t turn a realmoney gambling game into a social game. While there is real money gambling and social gaming, the existence on a large-scale of the middle-ground that is social gambling is yet to be established. 84 iGB Affiliate Issue 48 DEC/JAN 2014/2015 money gamblers are the same, whether acquired internally or externally from the newsfeed. Yet, it could be argued that the Facebook real money bingo sites were dumbed down in an effort to compete with the freemium social games, which have subsequently been proved as useless in being a funnel for customer acquisition. At launch, Bingo Friendzy also suffered the wrath of Christian groups and the print/online media being accused of using imagery of furry animals that resemble Moshi Monsters, a children’s toy and game. While Bingo Appy was more “adult”, the si te was still quite a departure from the company’s core and traditional offerings. Not everything can be attributed to factors that the operators could control. Firstly, to meet jurisdiction requirements and regulations, the registration and payment process for the real money gambling sites took place as normal outside of the Facebook login and in-built payment system. This unfortunately is the nature of the beast and is vastly different to social games themselves where the players find a seamless process with no added steps or inconveniences. In addition, while Facebook is holds the customer acquisition hopes and dreams of many B2C corporations, the reality is that the network has never been successful at anything other than, well, being Facebook. Despite the fact that in a global population of 7 billion where the site has 1.3 billion monthly active users, the company has a long list of failed endeavours. Facebook Home, Deals, Places, Online Offers, Questions, Subscribe, even Credits are all among the innovations that have been attempted and subsequently abandoned. The only picture-based product that has succeeded is Instagram, and that was a very pricey purchase that continues to operate separately, and the two efforts to compete with Snapchat, Poke and Slingshot never got traction. Retailers large and small abandoned their Facebook “storefronts” as the consumer conversion wasn’t there either – so it’s not just a gambling thing. The network is experiencing record revenues; however the predominant inflow of money is coming from advertising and social gaming as consumers mainly use the actual site for its original purpose – a place to virtually hang out with friends. Maybe real money gambling on the network never had a chance and we need to go back to viewing the site as merely another media outlet. AIDEEN SHORTT is an independent consultant in the gambling industry with expertise in mobile, social gaming and marketing. Aideen. [email protected] or follow her on Twitter @aideenshortt.