iGaming Business magazine iGB 112 Sept/Oct 2018 | Page 20

Tech & Innovation A VIRTUAL CERTAINTY for ESPORTS Anthony Ure looks at the potential for sustained growth and accesses some of the challenges to be addressed at the intersection of esports and VR/AR Anthony Ure was appointed head of egaming at the Isle of Man Department for Enterprise in 2017. He has spent more than 30 years working for some of the biggest names in the industry, including Ladbrokes and IGT. There are very few topics within the igaming sector that manage to conjure up images quite so exciting or spectacular as the increasingly innovative use of virtual reality (VR) and augmented reality (AR) technologies. Once heralded as the future of all interactive experiences across a whole host of consumer industries, the buzz surrounding the potential impact that VR and AR could have on esports has long preceded the arrival of the hardware itself. One of the main drivers behind innovation within the esports sector is the desire to improve the spectator experience. As such, the adoption of VR and AR technologies has largely been motivated by the need to offer customers a unique, dynamic and authentic gaming experience. Gaming companies