iGaming Business magazine iGB 112 Sept/Oct 2018 | Page 139

Regulation IN DEFENCE OF IDEAS Original ideas are critical to success in any creative industry but proving ownership of those ideas can be difficult. Michael Browne uncovers the extent to which the law can offer protection The protection of intellectual property (IP) is a key concern for many online gaming companies. But IP is a term that is often used loosely and without a proper understanding of the collection of disparate legal rights to which it refers. Some businesses might be surprised to learn that certain aspects of their casino games that they regard as their IP cannot be easily protected under English law. Protection of the general look and feel of a game often falls into this category. Conversely, there might be aspects of a game that can be protected with the benefit of the necessary legal insight and forward planning. Copyright isn’t the only game in town Copyright is often the first IP right that comes to mind when considering the protection of ‘visual’ material such as online games. In the UK, copyright protection extends to original graphic works, which can include the graphical output of online games. The entirety of a game’s GUI, as well as the individual graphic elements that comprise it, may well be protected in copyright. However, there are also important limitations to the protection afforded by copyright that games developers ought to be mindful of. For one thing, copyright protects the expression of an idea only and not an idea in and of itself. This means that the general concept, format and mechanics of a game (which, together, often “Images produced by a computer program are individually protectable as separate copyright works, the visual effect of a number of images displayed one after the other is not” Michael Browne is a partner at Wiggin. He advises on the enforcement and exploitation of all forms of intellectual property, as well as competition law issues. He was assisted in producing this article by associate Nick Allan. contribute significantly to the overall look and feel) are unlikely to be protected by UK copyright in many cases. Moreover, the protection of graphic works has been given a limited scope by the English courts in the specific context of electronic games. In particular, the court has stated that while the individual frames/images produced by a computer program are individually protectable as separate copyright works, the visual effect of a number of images displayed one after the other is not. This effectively excludes copyright protection for ‘motion’ effects in electronic games. These limitations to the potential scope of copyright protection for front-end visuals in online games highlight the need to take a more holistic approach when considering IP protection. It’s (not just) the name of the game Most businesses will be aware that the primary way to protect trading names in the UK is to obtain a registered trade mark. However, it is important to bear in mind that, in principle, any sign capable of being represented graphically and which is also capable of distinguishing goods and services can be protected as a registered trade mark. That means that not only is a business or trading name or the names of individual games or a games series potentially protectable, but so too are many other aspects of a game’s front-end user interface, such as static or moving logos, colours, icons and characters. Sounds have long been protectable so long as they can be represented by graphical notation. i GamingBusiness | Issue 112 | September/October 2018 135