IEEE Byte- Volume 4 | Issue 1 IEEE BYTE- Vol4 Issue1 | Page 13

The explosive pace of technology’s advancement has given “Interaction”, a whole new perspective. This article is a massive turn around for those who are disappointed by science, today on account of several unmet expectations like “flying cars”. It is a very common habit to shun sci-fi movies that display holographic screens that appear on walls, tables and a lot of other inanimate objects, that “scientists” used to interact with by giving commands with the help of certain hand-actions. With the sprouting of the “Sixth Sense Technology”, this is becoming a more realistic scenario. Let us cut to the chase and talk about what actually Six Sense technology is. A couple of researchers at MIT Media Lab in the year 1994, ‘97, and ‘98 developed gesture-based wearable technologies that would serve some graphical purposes. It initially started off as a head- worn device and soon within a year, evolved to a neck-worn one. A couple of years worth of hard work found its ground-breaking moment in the hands of Pranav Mistry (again, at MIT Media Lab) in the year 2009 when the technology actually came into the limelight. It contained a projector and a camera embedded within a single pendant worn on the neck or the head. This technology is nothing but a sharp reflection of augmented reality minimized into comfortable proportions. The most generic and common way to deal and interact with the digital realm is via Smartphones, Laptops, tabs and several other devices given the fact that human beings are seemingly incapable of direct interaction of such kind. However, with the help of 6th sense technology, we can move several gigantic steps closer to the digital barrier. This is done by converting your surroundings (Like walls, tables or handheld objects) into your gadgets. This utilization of the environment to harness technical applications is done with the 13