Continuous advancements in audio technology is expected drive growth of the market
Advancements in audio technology such as shift from 2D audio to 3D audio is expected to aid in
growth of the market. For instance, audio technology was in two dimension earlier i.e. direction
above & below and front & rear equally; however, now 3-dimensional audio gives identical
differences of distance (from what distance the sound is coming) and difference in direction such
as the above/below/front/rear/left/right, which is a new technology for the users. This is being
adopted globally for a real sound experience in different applications such as gaming, cinema,
VR concerts, and automobile industry.
Two advancements in audio technology in terms of hardware include noise-cancellation and
wireless connectivity in professional and consumer headphones and earphones. These
technologies have evolved the way people listen to music or use audio devices to communicate.
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Continuous development in the music industry is expected to drive growth of the
market
The music industry is continuously evolving with time and there is high availability of instruments
and hardware according to the requirement of the user. Increasing demand for audio hardware
devices such as headphones and loudspeakers for commercial and personal use is projected to
drive the market growth during the forecast period.
Increasing application of 3D audio in gaming industry is driving the market growth
3D audio is largely used in the gaming industry. The gaming and audio software developers are
continuously trying to modify the audio effect, which is required in a game, for a more realistic
user experience. Half-lifethat was released on November 8, 1998 & created by Valve Corporation
was one of the first games in the gaming industry that supported 4 channel 3D audio. Game
developers are now trying to integrate augmented or virtual reality along with 3D audio in
gaming to provide realistic experience for the users.
Some of the key players operating in the global 3D audio market include 3D Sound Labs, Auro
Technologies Inc., Comhear Inc., Core Sound LLC (TeraMic), DearVR, Dolby Labs, DTS Inc. (Xperi
Corporation), Dysonics, Fraunhofer, Hooke Audio, ISONO Sound, OSSIC, Sennheiser Electronic
GmbH & Co., VisiSonics Corporation (Realspace 3D), and Waves Audio Ltd.
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