ICT & Electronics Smart TV Accessories Market | Página 2
The global smart TV accessories market is segmented into end-use industry
which includes household, commercial/offices and educational sector. Among
these segments, household segment is expected witness significant growth during
the forecast period. Rising disposable income of the consumers and increasing
number of internet users coupled with increasing demand for connected devices
are likely to be the dynamic factors behind the growth of household segment
during the forecast period.
Global smart TV accessories market is expected to register a significant CAGR
over the forecast period. Moreover, the global smart TV accessories market is
expected to reach at notable revenue by the end of 2021. Better compatibility of
smart TVs with accessories such as keyboards, game consoles, 3D glasses and
speakers and more is a key factor which is fueling the demand for accessories.
Further, features of smart TVs such as 3D video enabled, internet connected,
gaming and others are also escalating the growth of smart TV accessories market.
The speakers and gaming devices segments by application are likely to grow at
remarkable pace during the forecast period. Factors such as high demand for
gaming console and rapid introduction of advanced audio devices such as
wireless audio devices, Bluetooth audio devices and others are likely to fuel the
growth of this segment during the forecast period.
Increased consumer interest in smart devices
Rising penetration of smart devices such as smart watch, smart bands, smart TVs
and others is a major factor which is fuelling the demand for smart device
accessories. Further, increased consumer’s affordability and high spending on
advanced technologies are anticipated to drive the growth of this segment during
the forecast period.
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Rising demand for game consoles
High demand for game consoles by consumers aged between 15-35 years is a
major factor which is likely to bolster the growth of this segment during the
forecast period. Increasing launches of new games and youth inclination towards
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