HP Innovation Journal Issue 10: Fall 2018 | Page 76
COMMUNITY VOICE
I n n ovatio n J o u rn a l Staf f
In today’s experience age, how will innovation
reshape how we connect and create in the future?
SPIKE HUANG
Vice President of Virtual Reality and Gaming, HP
Let’s use virtual reality (VR), where HP is investing, as an example. At a very
basic level, VR is certainly a collection of fascinating technologies. Yet from a
different lens, VR can be considered a new medium of rather than a collection
of technologies. If we look back in history, advancement in communication or
transportation that brought people closer together not only changed societies, it
also changed fortunes and even national boundaries. I would put VR in a category
similar to that of the invention of paper, the printing press, the telephone, TV, or
the Internet. In the past, these communication media communicated information
in 2D. They still required our brain to interpret and digest the information. With
VR, it is the first time when our brain can be fooled. Emotions and empathy can
now be transmitted. Contents can be dynamically changed based not on a click
but rather on how you feel at the moment. Now to work on the new possibilities.
LORENA KUBERA
Vice President of Commercial PC
Product Management, HP
Work is entering the experience age, where there is more collaboration and
creation among employees. At the same time, our customers are undergoing
major office transformations, reinventing their spaces and how their
employees collaborate in these spaces. Our vision is to provide an intuitive
user experience while making spaces intelligent. As my team builds toward
this future, delivering intuitive experiences such as wireless content sharing,
natural user interface (such as voice), persistent authentication, frictionless
meeting join and rich inking are critical. At the same time, infusing sensors and
analytics into our offerings to deliver space intelligence for IT and Facilities is
making this endeavor all the more exciting!
Innovation Journal Issue Ten