Global Security and Intelligence Studies Volume 5, Number 1, Spring / Summer 2020 | Page 23

The Case for the Sixth Domain of War: Psychological Warfare in the Age of Advanced Technology can be undertaken to accomplish missions—these actions have existed since the beginning of humanity and have exponentially increased along with the expansion of technology. Third, it is a sphere that may include the presence of an opponent—adversaries are increasingly using information operations to gain an advantage within the human mind. Lastly, it is a sphere in which control can be exercised over an opponent, as information warfare tactics aim to deceive, manipulate, and control an opponent’s decisions or lack thereof. In the second component, the psychological and cyber domains are intertwined, making their distinction difficult. This is because the activities, functions, and operations undertaken to influence the human mind in the psychological domain are occurring through cyberspace in the modern information environment (refer to the social layer of cyberspace in Appendix 1). This may be difficult to understand in the traditional sense, since the classical domains of warfare tend to lend themselves to easy delineation. For example, tanks conduct ground warfare, ships belong in the ocean, and planes fly in the air; however, even these relatively straightforward examples demand some scrutiny. All domains have entry and exit points into other domains at some point. Aircraft land on the ground or at sea, and ships dock at land-based ports. Warheads enter space before making their reentry to hit their land-based targets. This differentiation becomes more important as we move away from traditional warfare and towards the more convoluted, virtual spheres of influence. The sphere of influence where the effects actually take place and the end objective are always more important when assigning an operation to a domain of war than whatever activities are necessary to achieve it. Information can be defined in two ways: facts provided or learned about something or someone and what is conveyed or represented by a particular arrangement or sequence of things (in computing, this is data as processed, stored, or transmitted by a computer). In fact, in Late Middle English, information was known as the “formation of the mind” (Oxford Online Dictionary, s.v. “information,” https://www.lexico.com/en/definition/information). As stated previously, the information environment is a sphere in which all domains operate. Figure 1 illustrates our proposed model of how information, whether delivered through virtual or non-virtual methods, can be transported and have psychological effects. This manner of visualizing our theory is two-fold. First, it allows cyber-enabled psychological operations to be carried out within its own domain and its effects to have a home. Second, it demonstrates that without a human to cognitively observe and infer what is happening (a cognitive maneuver), none of the other domains matter, and arguably, without people writ large applying their cognition, those domains arguably do not exist. This illustrates that targeting the psychological domain can impact all actions in the other domains downstream. 9