Giving Back Magazine May 2019 | Page 65

screenings, classes, book and fan clubs, gaming and other programs. 3. 24/7/365: - a virtual museum accessible anywhere in the world. People from around the globe can take part in the fun of learning through online programs and exhibits created especially for digital consumption. Recognizing that many people who will visit the Museum have never attended San Diego Comic-Con, the experience is being designed to resonate with both casual visitors and die hard pop culture fans. Whether you are 4 or 94 years old, you will be sure to find your passion celebrated in the space. city into a hub of creative participation. Since its modest beginning in 1970, Comic-Con has grown into a global phenomenon – attracting hundreds of thousands of visitors annually. Over the years, many have felt that there was an opportunity for Comic-Con to transcend its brief five-day run each summer and become a more permanent part of the San Diego cultural and tourism landscape. The availability of the former home of the Hall of Champions sports museum in Balboa Park was the catalyst for the Comic-Con Museum project to come into existence. In true Comic-Con fashion, its Museum will be unique, expanding beyond traditional models and offering three museums in one. 1. By day: - a museum that is never the same twice. Exhibits will change frequently, allowing guests of all ages to have a fresh experience each time they visit, in an exciting hands-on learning environment. 2. By night: - a unique social experience. The Museum will transform into a pop culture community hub where people can gather to eat, drink, create and play with music, movie Many people do not realize Comic-Con has been a non- profit organization from the very beginning. In addition to its giant conventions, Comic- Con provides year-round educational programming through outreach activities. This means that education and community outreach are being planned as a big part of the Comic-Con Museum. When learning is fun, a passion for learning follows. And what is more fun than pop culture? An example of the Museum’s planned educational focus is STEM programs for children and adults. One floor of the Museum will be a dedicated education center with classrooms MAY 2019 | GBSAN.COM 65