Ghosted GHOSTED Report | Page 9

RIGGING A MONSTER I also collaborated with fellow animator Reece Murray to rig a character he had modeled for his animated short. This is where my choice to create a master rig really improved by workflow and cut rigging time exponentially. As a biped character was able to use the same master rig that I developed for my character, and just alter it to fit the characters proportions, using the same techniques I developed for my projects. I was able to learn from my mistakes rigging my characters, I was prepared for joints to have miss-matched orientations and I compensated, by checking every suspected joint after big alterations. I was also able to integrate a wrist twist at the start of rig creating, instead of at the end, this made it easier to implement. Using the master rig also gave me access to the same scripts I used to fast track my rigs, like my personal space switching setup script. I created the skeleton and controls for the rig, then I passed it onto Reece to skin, I also had a hand in this, but most of the time I acted as more of a consultant, as by this time I had made 4 rigs of my own and 3 for other students and was about to start animating for my own project. Handing over had its benefits, Reece was able to skin his first character and had someone at hand to help and make sure he did not make the same mistakes I did. However, it also had its drawbacks, it was sometimes hard for Reece to add new controls as he was not fully familiar with the rig setup and the wrist twist joint was unintentionally deleted close to the deadline, which was only noticed by me after previewing his animation, I then had to re-add the control, which took a bit of time. 8