Ghosted GHOSTED Report | Page 7

Though I had a working rig creation workflow, I also aimed to improve it on this project. I tried to think ahead about what I might need to do in the future, whether it be non vital improvements or severe problems. This is what fueled my decision to create a master rig, one rig that had all the standard controls I would need, it could then be modified to fit every character for my project. Because of this st andardization, I was able to reuse scripts I had created, improve the wrist control on all my rigs with ease and I even had the opportunity to test the modification limitations on my rig when fitting for the monster character, in collaboration Reece. Having my rigs ready on time, gave me the freedom, availability and confidence to take my work to other courses in hope of collaborations.