Though I had a working rig creation workflow, I also aimed to
improve it on this project. I tried to think ahead about what I might
need to do in the future, whether it be non vital improvements or
severe problems. This is what fueled my decision to create a master
rig, one rig that had all the standard controls I would need, it could
then be modified to fit every character for my project. Because of
this st andardization, I was able to reuse scripts I had created,
improve the wrist control on all my rigs with ease and I even had the
opportunity to test the modification limitations on my rig when
fitting for the monster character, in collaboration Reece. Having my
rigs ready on time, gave me the freedom, availability and confidence
to take my work to other courses in hope of collaborations.