Ghosted GHOSTED Report | Page 4

INTRODUCTION The aim of my Final Major Project (FMP) is to improve my specialism as a character animator, especially locomotion based animation. My project was informed by the work I did in the previous term where I developed some of the other techniques I would need to produce my animation, such as rigging and some advanced texturing. By researching and developing the techniques I would need to make my FMP, when it came to pitching my concept to my lecturers at the end of that term, they were more inclined to green-light my project because I had a clear understanding of what I wanted to create and how I was going to create it. For my FMP I will be creating an animated fight scene to showcase my skills as a character animator and also visualise a concept that I have been working on during the past year. The scene is set in a supernatural/science fiction world that I created, with its own law and technology. As part of this unit we must also work on other students FMP’s lending our skills to their projects. So I also need to find students that require an animator for their projects and collaborate with them. The same will go for my project, there will be parts of the pre-production and post-production that I will need to get done by someone whose specialist role it is to do so. 3 Though the main aim of this project is to improve my animation skills, in the broader sense I wish to test all my skills, as a producer, director, and other roles in the animation pipeline. I want to make a project from original content and assets, from initial concepting to the first stage of production, as a sort of pilot. My aim is to rely solely on the skills of myself, the skills of students on the animation course, and of the wider ravensbourne community, by this I mean I want as much of the work produced for Ghosted as I can to be done in-house. This is a passion project that I wish to expand beyond my degree, so I want the integral parts of the project, like the characters, to be my own.