INTRODUCTION
The aim of my Final Major Project (FMP) is to improve my
specialism as a character animator, especially locomotion
based animation. My project was informed by the work I did
in the previous term where I developed some of the other
techniques I would need to produce my animation, such as
rigging and some advanced texturing. By researching and
developing the techniques I would need to make my FMP,
when it came to pitching my concept to my lecturers at the
end of that term, they were more inclined to green-light my
project because I had a clear understanding of what I wanted
to create and how I was going to create it.
For my FMP I will be creating an animated fight scene to
showcase my skills as a character animator and also
visualise a concept that I have been working on during the
past year. The scene is set in a supernatural/science fiction
world that I created, with its own law and technology. As
part of this unit we must also work on other students FMP’s
lending our skills to their projects. So I also need to find
students that require an animator for their projects and
collaborate with them. The same will go for my project, there
will be parts of the pre-production and post-production that
I will need to get done by someone whose specialist role it is
to do so.
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Though the main aim of this project is to improve my animation skills, in the broader sense
I wish to test all my skills, as a producer, director, and other roles in the animation
pipeline. I want to make a project from original content and assets, from initial concepting
to the first stage of production, as a sort of pilot. My aim is to rely solely on the skills of
myself, the skills of students on the animation course, and of the wider ravensbourne
community, by this I mean I want as much of the work produced for Ghosted as I can to be
done in-house. This is a passion project that I wish to expand beyond my degree, so I want
the integral parts of the project, like the characters, to be my own.