Ghosted GHOSTED Report | Page 13

ANIMATION COLLABORATING WITH OTHER ANIMATORS My animation time was greatly hindered by the computer issues I had in the final 3rd of my project. I reminded myself that for the overall success of my project in the future, the delays were necessary, however, this did significantly diminish my morale and I found it hard to get back into the process of animation after this, as the deadline became worryingly close. This resulted in my shortening the fight scene so that I could still hit the same narrative beats and hopefully have it finished for the degree show. I am first and foremost an animator, so no matter how much I managed to animate, still wanted to produce good quality material that I could be proud of. Animating for my project allowed me to work with a more diverse range of character types and movement types, helping me gain more experience in both character driven animation and locomotion. This was in part due to the fact that I created the rigs from scratch, it gave me an in-depth understanding of how the rig worked and what I needed to do to achieve a pose. With this aspect of the project, I really wanted to test my skill as a producer and director. As a director, I wanted ascertain if I had the skills to competently direct another animator on what I wanted to get out of a scene. I think I achieved this with my collaboration with Zuheb; I am satisfied with the work he produced for my project. To help achieve a successful final product, Zuheb and I had multiple meetings where we would both work on Ghosted, I worked on my sections and he worked on his, this way I was able to give immediate feedback on his work, and Zuheb was able to match my style. I also created scenes that were fully referenced, with render ready camera and character picker shelves so that both Zuheb and Reece could get straight into animating As a producer, I feel that my time management when it came to animation collaboration, still needs a lot of work, I lacked the rigidity to relay the importance of these deadlines to my colleagues. I often tried to organise meetings with Reece that he did not turn up for, I think that was because I did not fully emphasise the urgency of the situation. Because of this lack of communication Reece, who did not have experience using a file with references, did not realise that I had created an animation-ready scene for him, this resulted in him double referencing a scene and animation. This problem could have been spotted earlier if he had attended the meetings, instead an error was not noticed until the penultimate week and took 3 hours to fix. Luckily because of how I set up my rigs, it was fairly straightforward transferring his animation to the correct scene. But this delay could have easily been avoided. 12