Gesture Recognition in Consumer Electronics Market (2013 - 2018) 01/01/2014 | страница 6

SCOPE - MARKETS COVERED ! Recognition techniques such as 2D (software based single camera) and 3D (using time-offlight cameras) are included under camera based recognition segment. ! The following end-use verticals are considered a part of the study: Education, Mobile Phones, Automotive, Computer Vision, Home Media/Appliance Interaction, Personal Computer Interaction, Interactive Vending, Security/Identity Management and Video Games. ! The following geographies are covered as part of the scope of the gesture recognition market: North America, Latin America, Europe, Middle East & Africa and Asia-Pacific. ! ! ! STAKEHOLDERS ! With respect to the solution providers, automotive vendors, smartphone vendors, healthcare providers, home appliance vendors, sensor suppliers and video game providers are the stakeholders. ! With respect to the end user companies, the following end use verticals are a part of key stakeholders: Healthcare, Education, Mobile Phones, Automotive, Robotics/Computer Vision, Home Media/Appliance Interaction, Personal Computer Interaction, Interactive Vending, signage and displays, Security/Identity Management, Motion Capture for graphics and film effects and Video Games. ! ! ! ! ! ! ! ! ! IndustryARC | 6