SCOPE - MARKETS COVERED
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Recognition techniques such as 2D (software based single camera) and 3D (using time-offlight cameras) are included under camera based recognition segment.
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The following end-use verticals are considered a part of the study: Education, Mobile
Phones, Automotive, Computer Vision, Home Media/Appliance Interaction, Personal
Computer Interaction, Interactive Vending, Security/Identity Management and Video
Games.
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The following geographies are covered as part of the scope of the gesture recognition
market: North America, Latin America, Europe, Middle East & Africa and Asia-Pacific.
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STAKEHOLDERS
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With respect to the solution providers, automotive vendors, smartphone vendors, healthcare
providers, home appliance vendors, sensor suppliers and video game providers are the
stakeholders.
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With respect to the end user companies, the following end use verticals are a part of key
stakeholders: Healthcare, Education, Mobile Phones, Automotive, Robotics/Computer
Vision, Home Media/Appliance Interaction, Personal Computer Interaction, Interactive
Vending, signage and displays, Security/Identity Management, Motion Capture for graphics
and film effects and Video Games.
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IndustryARC | 6