GELECEĞİ YAKALA PROJESİ 21. YY. BECERİLERİ ETKİNLİK PLANLARI "Cartch the Future" Project Result | Page 161

“CATCH THE FUTURE ”ACTIVITY PLAN School Cahide Ahmet Dalyanoğlu Secondary School Teacher Fatih KAYA Class 6 Course Turkish Recommended Duration 40+40 Course Application Classroom Topic Find synonyms and antonyms with Scratch program Student Achievements 1-To be able to comprehend synonyms and antonyms 2- To be able to comprehend the knowledge of meaning features of words Appropriate use of digital technologies, communication tools and / or networks to access, manage, integrate, evaluate and create information for the economic use of information. Interdisciplinary cooperation Tools Introduction Events Information Technology, Visual Arts Scratch program, smart board, playing cards The students are divided into groups. The students are shown a mix of pre-prepared playing cards with synonyms and antonyms on one side. Learning process After asking the students what the synonyms and antonyms mean, a short explanation is given. A text with synonyms and antonyms is then read. Synonyms and antonyms in the text read are found in order. Student's Reflective Activities The students prepare a word game with synonyms and antonyms by using the Scratch program. During the given period, the other group is asked to find the word which is the equivalent or opposite meaning of the word used in a sentence on the smart board. When the correct answer is given, points are awarded and the game [2017-1-TR01-KA101-037764] the “Catch the Future” Project under contract number Erasmus+ is supported by the European Commission. However, the European Commission and the Turkish National Agency cannot be held responsible for the views contained herein.