Geek Syndicate Issue 9 March 2014 | Page 67

Geek Syndicate game play to be enough to jar me out of the moment. The humour in the premise and the story itself also works well and wouldn’t be out of place in an animated feature. There’s one or two scenes in the game that are genuinely jaw-dropping. The first is near the beginning of the game. Max has been platforming his way along a cliffside. At the end of the section, he approaches a stretch of desert. The game’s camera zooms seamlessly out to give a much wider perspective. At this point, Max is a tiny blip on the screen as he runs along (still controlled by the player) to an oasis. My biggest gripe with the game is that moments like this weren’t repeated nearly enough. The game is challenging, but not prohibitively so. Max has no health or limited number of lives. Anything he encounters that wounds him will kill him. This could be a long drop, a monster, lava, electricity from the (really annoying) Lantern Bugs or one of a number of other dangers. If you should get the boy killed, you re-start at the last checkpoint. What’s nice is that the game creates a checkpoint at the beginning of every puzzle or area. Because of this, there’s no real sense of frustration at having to repeat several puzzles to get back to the point that keeps killing you. That said, there were a couple of moments in the game that had me stumped for a while. By far the most frustrating was the final encounter but I eventually got the hang of it. Overall, I would say that Max: The Curse of Brotherhood is well worth a download. It’s not very expensive in the XBOX Game Store (£11.99) and will give, I think, between eight and twelve hours of game play. More if you’re an achievement hunter. It’s fun, looks beautiful and the controls work nicely. Whether you’re a fan of platform games or have been away from the genre for a while, I’d recommend giving it a blast. Antony McGarry-Thickitt Rating GGGGG 67