Geek Syndicate Issue 9 March 2014 | Page 6

Geek Syndicate Ever wondered what all those geeks in the corner were talking about? Sick of missing out of the sly references and obscure injokes? Never Fear! The Bluffers Guide is here to help! So, coming out tonight? I can’t. I’ve got a Raid. ...a what? A Raid. Me and a bunch of people I hardly know are going to team up online and kill a virtual monster in a computer game for a small chance of virtual loot. Was that the best way you could phrase that? ...Yes. Actually I don’t think there is a way to describe MMOGs without sounding a little weird. I think you’re going to have to try! OK. Well, MMOG stands for “Massively Multiplayer Online Game” and they’re a strange offshoot of regular online gaming. Mostly when you play online, in your Battlefields, and Call of Duties, and so on, you’re with a relatively small number of people on a server, but MMOGs are all about getting as many people in the same game world as possible. All shooting each other and trying to drive the same tank? Actually it’s pretty dominated by fantasy games. All stabbing each other and trying to ride the same horse? Thats more like it. To start with the most common type, you have the MMORPG, or Massively Multiplayer Online Role Playing Game. These are, in fact, older than the Internet. Dun-Dun-Deeerrrr! 6 Very funny. Some of the earliest multiplayer games were know as MUDS (Multi User Dungeons) and ran on local university networks and then over ARPANet, the modern internet’s precursor. They were purely textbased, usually programmed by an individual and featured basic gameplay: wander around dungeons killing monsters, levelling up and interacting with other players in the same world. They sound a long way from modern games, but laid down the foundation that the MMORPG genre has struggled to break free from. They’re not still text based though, surely? No, they’ve gotten a lot prettier, that’s for sure. MUDs gained graphical interfaces through the nineties as access to home PCs with internet connections spread. By the late nineties games like Ultima Online (1997) and Everquest (1999) were bona fide mainstream hits. Mechanistically they’re the same though kill mobs (wandering monsters) for loot and experience, so you can level up to kill harder mobs for more loot and experience. These games also introduced world monsters you had to team up with other people to kill, and smaller “Instanced” dungeons you could do with set teams. But the 1990s were a long time ago. It is. And it’s not changed since then? Well, yes and no. In 2004 World of Warcraft launched. Blizzard Entertainment are often accused of not being great innovators, but what they did with WoW (as it’s known) was take all the disparate strands that games before them had been playing with and smooth them into one elegant whole. It wasn’t a flawless game - its server woes on launch would have disastrous consequences these days - but it was a huge leap in accessibility and polish. People that hadn’t the time or energy to get onboard the involved, long-grind games that came before it flocked to WoW. Even now, almost ten years after its release, the game has around seven million subscribers. Which sounds a hell of a lot, until you realise it’s about half the number that the game had at its peak. Good god. I’m lost for even a snide remark. I know, right? Thats a lot of virtual nerds. Ah you had one. Good. World of Warcraft’s legacy is a bit of a mixed one. Due to its massive and unprecedented success it set off a gold rush for MMORPGs, as it seemed every developer wanted a piece of the pie. But MMOs are lumbering, complex beasts and the head-start WoW head meant that newcomers weren’t competing against the game of 2004, but the game with a couple of expansions under its belt and a user base with years of investment in their character and an online social net-