Geek Syndicate Issue 9 March 2014 | Page 10

Geek Syndicate GS: While many of the characters you’ve worked on for the Big Two, like Punisher or The Avengers for example, have landed on the big screen, how does it feel to have one of your personal creations like 2 Guns be adapted into a movie? Comic book movies are all the rage nowadays, but it’s become uncommon to see a non-superhero movie come from comics. 2 Guns from writer Steven Grant, artist Mat Santolouco, and publisher BOOM! Studios broke the mould and made a bit of money in the process. With the success of the movie and its release on BluRay and DVD, writer Steven Grant was kind enough to answer a few questions about the comic, how it came to be a movie, and how his expectations were met. GS: You’ve had a career in comics that’s spanned three decades and given you the chance to work with Marvel, DC, Dark Horse, Boom!, and more. What about comics has been so enjoyable that you’ve stuck with them for so long? SG: I do love the juxtaposition of art and text that you just don’t find anywhere else. It’s a medium that has always captivated me. But I have to say in my case it’s mainly been inertia. It’s a sad truth that once you get associated with one thing it’s just easier to keep plugging at that one thing, and unfortunately when you work in “the arts” – I use the term loosely – you have to keep an eye on where your money’s coming from. Comics have always been much nicer to me than I deserved, so they ended up being home. Plus while I have no problem writing prose I don’t especially enjoy it. Comics, despite their aggravations, are just more fun. 10 SG: Wonderful sums it up nicely. What’s most wonderful is while they changed the story around a little, everyone involved (but I have to give special mention to producer Adam Siegel, screenwriter Blake Masters and director Baltasar Kormákur) went out of their way to stay very close to my sensibilities on the project. When it’s your baby, and I wrote 2 Guns out of thin air when nobody wanted anything to do with it, you lose the level of detachment you feel with something someone else created that you worked on. I may have shown Marvel how to make The Punisher a saleable character instead of a third rate nutjob, but I really didn’t do anything that wasn’t already inherent in Gerry Conway’s original. I just sculpted it a little and lit the path. 2 Guns, I built with my own two hands. That someone liked it enough to turn out the movie they did, this isn’t a field especially fraught with sense of accomplishment, but I got a sense of accomplishment out of that. GS: 2 Guns, the comic, was first published in 2007. What was the process like that took the story from comic to movie over the course of six years? SG: I’d written it several years before Boom! published it but nobody wanted anything to do with it. I was regularly told it was completely uncommercial, a recurrent theme in my career. Somewhere along the line I mentioned the story to Boom! founder Ross Richie – he remembers it, I don’t – and when he founded the company he asked if I’d ever done anything with it. I hadn’t, and he really wanted to publish it so I figured what the hell. Ross had spent the years since his employment at Malibu in Hollywood making a lot of connections, and he thought 2 Guns would make a great film, so for the next few years while I sat at home doing other things he hustled it like a mad dog all over town. Curiously, when it was serialized as a mini-series nobody wanted anything to do with it. Any other publisher probably would’ve stopped throwing good money after bad and dumped the thing at that point, but Ross collected it in trade and another curious thing happened. As soon as it was a book, everyone wanted it. It ended up in a bidding war. Universal came in with the best deal. I’m not sure where Marc Platt’s production company entered into it, but that became the main production company, working with Ross, and they brought in Blake Masters to write the screenplay. Universal loved the screenplay, it hit the annual list