Geared Up Issue 1 2017 | Page 7

“As a company, we feel it is important to not only give back to our local communities, but to make connections with the people in those communities,” said Kennedy. “We consistently look for opportunities to make connections when giving back, and TECHFIT was a great opportunity for us to help bring fitness to the local community.” G In Exercise Empire, the Monopoly-inspired game, a large dice is rolled and players move around the room with the corresponding number of spaces. Once they land on a space, they must follow the instructions for the space – typically a set amount of pushups, situps, stretches and other common exercises. In this game “free parking” means you get to take a water break, and “going to jail” entails holding a plank until your sentence is up. In the second game, Tech-Ship, one team tries to keep a member of the other team from knocking down their bowling pins. In both games, points are tabulated by a machine programmed by the students. “TECHFIT was an extremely successful club at Springfield Middle School this year,” said Merk. “I highly recommend TECHFIT to any middle school or any program that teaches technology concepts and fun fitness concepts. It is really a great opportunity.” The school sent two teams to the College of Charleston to showcase their games and compete against six other South Carolina middle school teams. Although the Springfield Middle School students did not claim first place, they did receive an award for excellence in math and data and another award for excellence in graphics. “Our students did a phenomenal job presenting at the competition at the College of Charleston. They confidently explained our games, the programming and all of the components of our after-school club without hesitation. It was an incredible opportunity for students to showcase their efforts and hard work in front of college professors with doctoral degrees in technology,” said Merk. “One of the judges even commented that our middle school students breeze through the programming concepts that college students struggle to explain. Our students were also able to see other school’s games and gained ideas of how to incorporate technology in different ways.” The National Science Foundation’s grant for TECHFIT is managed through professors at Purdue University and the College of Charleston. 5