Gamers & Anime March 2016 | Page 36

Actual Game play: Source: Wiki One example was the wall cancel; unlike the normal slow method of running on walls, the player can simply jump, dash mid-air in the direction of the wall, and upon hitting it slash or stab with their melee weapon. This would cause the player to gain height with each successive timed dodge-slash, and it was possible to stay in the air near walls and travel along them indefinitely using this method. 36 A significant and unique part of the gameplay was the movement system. Players could run on walls, perform flips off of them, and do quick mid-air dodges in any direction. Advanced movement and combat techniques were commonly referred to as “K-Style” or Korean style; a variety of techniques fell under this category. These usually exploited the game’s animation and weapon switch systems through a series of animation cancellations to allow the player to perform another action rapidly after the first.