Actual Game play:
Source: Wiki
One example was the wall cancel;
unlike the normal slow method of
running on walls, the player can
simply jump, dash mid-air in the
direction of the wall, and upon
hitting it slash or stab with their melee
weapon. This would cause the
player to gain height with each
successive timed dodge-slash, and it
was possible to stay in the air near
walls and travel along them
indefinitely using this method.
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A significant and unique
part of the gameplay was
the movement system.
Players could run on walls,
perform flips off of them,
and do quick mid-air
dodges in any direction.
Advanced movement and
combat techniques were
commonly referred to as
“K-Style” or Korean style;
a variety of techniques
fell under this category.
These usually exploited
the game’s animation and
weapon switch systems
through a series of
animation cancellations to
allow the player to perform
another action rapidly after
the first.