in creating a virtual being out of the artist's sketches; testers, who play through the game hundreds of times looking for bugs and glitches, and many more.
After having received countless disrespectful comments from snooty programmers and designers, he finally had enough. “They acted like their job required way more knowledge and skill than what it actually does,” Dean points out with an expression of sadness on his face. He then decided to wipe the slate clean and pursue his dream from a different approach.
He left Epic MegaGames, the firm he was working for, and started his project “Elysium Tail”. He wanted to prove those arrogant game devs wrong and started the development of what eventually became the marvelous game known as Dust: An Elysian Tail. He planned on doing everything, from designing and illustrating every single character in the game to coding all the actions, from simply moving around to incredible acrobacies, your character can perform to writing an astonishly good storyline. After sharing the information about the development of his masterpiece via his twitter and blog, he started receiving messages from completely unknown people willing to aid his cause. He was delighted by the kindness of his “fans” but did not accept their helping hands because his whole goal was to prove a point to those who mistreated him.
How a game comes to be
Creating a game is an extremely rigorous and time-consuming task. It doesn’t consist in simply pressing some keys, dragging some codes and pasting some sketches.A game’s birth is divided in four main stages. The work required in either of these stages vary depending on the nature of the game in question.