Game Insider GTFO Cover Issue | Page 20

and impaired sleep patterns. Given the necessity of being seated for hours on end, posture is also negatively affected in eSport gamers, resulting in neck and back pain. In addition, the survey found 40 percent of players get no physical activity, furthering susceptibility to injury due to weakened musculature. The high number of hours dedicated to practice could easily cause overuse injuries, and that risk is compounded by the intensity of game play. The average novice players make approximately 50 action moves per minute. However, higher level players make 500-600 action moves per minuteā€”or about 10 moves per second. In addition to overuse injuries, there are mental health issues related to eSports, including addictive behavior, personal hygiene issues, social anxiety, and sleep disturbances. "The common concerns and injuries that are seen in eSport athletes are not the typical injuries seen in traditional student athletes," says Dr. Zwibel . Catching up Colleges, universities, and high schools are adding eSport teams at a rapid pace. In the US, There are more than 50 colleges with varsity eSport teams under the National Association of Collegiate eSports, and 22 colleges in the US currently offer scholarships for gaming. The NCAA is currently investigating whether to recognize eSport. Researchers say schools need to also provide the same level of preventive training and care and injury treatment expected for traditional athletes. Dr. Zwibel says college eSport teams require the support of multidisciplinary medical staff who can identify and address social or addictive behaviors, like changes in academic or work performance, and chronic eSport gaming injuries, such as wrist or hand problems, eye strain and postural assessments. "The common concerns and injuries that are seen in eSport athletes are not the typical injuries seen in traditional student athletes," says Dr. Zwibel. "Many physicians and athletic trainers may not identify these injuries because eSports are relatively new and the health consequences are emerging as these teams become more common."