Game Guide 2.0 Advanced English 3 2017.2 design | Page 15
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Gamified
classroom
management
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-
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Literary
Criticism
List
Text
-
-
making
analysis
Concept
Project
with
Based
rewards
Learning.
for comparing and contrasting
similarities and differences.
and
comprehension, understanding
and relating contents
analysis
and
comprehension providing
written examples.
Debates providing arguments about the topics,
facts and results based on written reports and
investigations.
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Advanced
English 3
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Fantasy Science Fiction
• 1.1 Introducción a
la Fantasía • 2.1 Introducción a
la Ciencia Ficción
• 1.2 Breve taxonomia
mediante fragmentos • 2.2 Impacto
sociocultural
• 1.3 Redacción y
gramática • 2.3 Redacción y
Gramática
• 1.4 Juegos de rol la
fantasía interactiva • 2.4 Narrativas
gráficas
Argument analysis and construction
understanding their validity.
Usage
-
of
different information resources
to generate personal critiques.
Analysis
and
mistake recognition of
grammar structures
- Conclusion drawing from different
activities: Creative Writing, videos,
essays, comics., images, so on.
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Classroom gamification to
encourage participation.
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Flipped
Classroom.
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