Game Guide 2.0 Advanced English 3 2017.2 design | Page 15

_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ - Gamified classroom management - - - Literary Criticism List Text - - making analysis Concept Project with Based rewards Learning. for comparing and contrasting similarities and differences. and comprehension, understanding and relating contents analysis and comprehension providing written examples. Debates providing arguments about the topics, facts and results based on written reports and investigations. - Advanced English 3 - Fantasy Science Fiction • 1.1 Introducción a la Fantasía • 2.1 Introducción a la Ciencia Ficción • 1.2 Breve taxonomia mediante fragmentos • 2.2 Impacto sociocultural • 1.3 Redacción y gramática • 2.3 Redacción y Gramática • 1.4 Juegos de rol la fantasía interactiva • 2.4 Narrativas gráficas Argument analysis and construction understanding their validity. Usage - of different information resources to generate personal critiques. Analysis and mistake recognition of grammar structures - Conclusion drawing from different activities: Creative Writing, videos, essays, comics., images, so on. - Classroom gamification to encourage participation. - Flipped Classroom. _______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________