Team-Builders
The Almighty
Each participant writes on a paper a list of real things he cannot do to fear or lack of
skills (e.g. a backflip; sing; dance and etc.). Then the first player is chosen. Participants
pick one activity from his list and assist him in achieving it by all means. After each
participant is assisted the facilitator runs the reflection about teamwork and overcoming
barriers together.
Ship in command
Participants are asked to create a functioning ship using their bodies without any other
materials. The ship has to have a 2 meter mast. The team picks a captain who is standing
in the middle of the ship and commands it. Participants need to go through a maze
without touching the boarder. The ship can never stop once moved. If the ship stops or
the maze boarders are crossed, the ship comes to the beginning. You can set a time
limit for the game or change the maze once in a while.
Base foundation
The participants need to lie down in a perfect square on the ground. The facilitator is
measuring the square to make sure it is perfectly even on the sides. Participant are not
allowed to talk. You can add any other limitations to the game.
Hipster hula-hooping
The hula-hoop is put on the ground. The task is to make sure the whole team goes
through the hula-hoop without using their hands. You can put a time limit or any other
limitation.
Traveler’s dream
The team picks one traveler after which he leaves the room. Participants decide on a
travel route e.g. from Peru to Mongolia. Each player represents a certain country. The
traveler’s task is to reach the destination and each time guess in which country he
currently is. The traveler can ask questions and the country representative can only
answer yes, no or I don’t know.
Snakes
In the beginning the facilitator marks a start point and a finish point that are far away
from each other. The group makes a snake by creating a column and putting their
hands in front of them so they only the fingertips touch shoulder of the person in front.
Their task is to complete the run so that each participant is always touching the person
in front (but only with his fingertips). If the team fails, they return to the start and try
again. You can set a time limit for the run or split the group into teams.
Stand under my umbrella …ella …ella
You will need 1 umbrella per 2 participants for this game. The facilitator says “Let’s
check how many umbrellas we need to accommodate us all”. At first, participants
gather in pairs under one umbrella. Then one umbrella is taken out of the game and
the ones without an umbrella have to join another group. The main goal is to fit under
one umbrella.