GAMbIT Magazine May 2014 | Page 22

ark Souls 2 is the kind of game strategy

guides were made for. Let’s get a few thing

out of the way before I delve into the game a bit more. Dark Souls 2 is not the best looking girl at the ball. Even playing it on the PC (it does look great compared to its console counterparts) on the highest settings, the game isn’t going to win any awards in the looks department. Also, if you are looking for a game that’s glitch free, again you are barking up the wrong tree. Dark Souls 2 is full of environmental glitches (most are harmless and humorous in nature) that make dead enemies fly all over the place as well as getting stuck twitching endlessly in the worlds environment. On top of that, you will also clearly notice that when speech is happening, something as basic as simple mouth movement just doesn’t happen

(I like to imagine everyone is a telepath in DS2).

What about story? Surely, the story will redeem Dark Souls 2… well, not really, as the story is really nothing more than a few lines of dialogue early in the game. You’re dead and traveling throughout a strange land of limbo to meet the king to cure your curse. That’s as much as you really get in way of exposition, and to be frank, as much as you really need. Okay, okay, but surely the gameplay must soar above all others thus negating everything you have just written, right? Oh, God… It doesn’t, does it?

That would be a resounding yes and… err, no (it’s an acquired taste). Combat is a bit clunky with a less than stellar targeting system, and if you accidentally find yourself surrounded by more than a single enemy thanks in part to the camera, prepare to meet a swift end. Playing Dark Souls 2 on PC using a Xbox 360 works well enough, but the standard button mappings are a mess. As I haven’t played any of the series on a console I don’t know how it compares, but everything just feels like it’s mapped to the wrong button.

And yet, after three paragraphs of complaints you might be asking yourself why in the world I gave Dark Souls 2 such a high score? Well, the reason is quite simple, Dark Souls 2 is a bloody fantastic game. It’s been years, probably not since the days of cartridge based games, that I’ve come across a title so unrelentingly difficult and yet so much fun that you can’t stop playing.

Dark Souls 2 almost feels like a nod to the early days of both Nintendo and Sega, when games were hard and gamers were seasoned veterans, slogging through challenge after challenge. Just you and your controller versus the game, locked in mortal battle. Dark Souls 2 captures that feeling, while finding every way possible to kill you. There is a strong possibility that you’ll never finish the game, yet look back on your time fondly. It’s been a long time since a game has made me feel the complete range of emotions; anger, frustration, fear, joy, happiness and on and on.

You are playing a game of trial and error here, perhaps only making it a few feet farther than each previous attempt. This sounds like a big turn off, and it might be for the more casual set, but when you meet death it almost always feels like it was your own fault. You will find yourself cursing yourself at your own sheer stupidity than at the game. There was many a time that I nearly broke my controller in half, yet I never felt like quitting or shutting of the game.

Dark Souls 2 claims to be an open world third-person adventure, but I would peg it as more a puzzle game. You see, the world is in fact laid out in a wide open setting allowing you to go down any path you choose ala Grand Theft Auto. What’s different here than in other games is that there is a good possibility that the path you just took, or door you just opened will lead to enemies way outside your current level. Dark Souls 2 never adjusts the level around the player, if you wander into the territory of high level monsters you will die and lose all your progress up to that point. Although, like many an MMO, if you can make it back to where you died you can collect everything you had upon death, mitigated the sting of defeat just a little.

You can build a custom character at the start of your adventure, although it’s not something that you should focus that much on (features are limited), as by leveling up later you can adjust any of your abilities.

Dark Souls 2

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