GAMbIT Magazine Issue #27 June 2017 | Page 39

PAGE 39 is just how the game keeps causal players coming back after completing the story mode. I’m not talking about the online multiplayer (which is is surprising a pretty standard affair), but with the new multiverse mode the game places a large focus on. This mode seems tailored more for non-fighting game games than anything, so this could go either way for many people. The multiverse mode allows you to access Brother Eye who will find various universes that need your intervention. You can think of each world Brother Eye finds like a Challenge Tower in Mortal Kombat, but laid out much better and with a deeper purpose. Each of the worlds that Brother Eye finds will only be available to play for a set amount of time. This means that every time you log in, you’ll find a slew of new challenges. Some are open for a few days, while other only a few hours. It’s a bloody great way to keep players coming back. This mode is important and necessary thanks to the new system the game relies on, and marketed itself around. The tagline “Every battle defines you” that the game uses is really all about costumes you can collect. Injustice 2 pulls a very RPG move and has you unlocking equipment that not only buff each character, but gives them a whole new look. Most of these are pulled from various comic arcs and alternate universes, while others are all new and pretty outrageous. Each piece you unlock gives your character a stat boost, and because this is an RPG element, many of them can’t be equipped until your character reaches the proper level. The game smartly uses loot boxes to unlock equipment, feeding the causal player just enough cool parts that are slightly out of reach so you keep fighting and leveling up. It’s a neat system, but one that doesn’t translate over to ranked matches for obvious reasons. Unranked matches will allow you to use that Robin Hood Green Arrow unless you turn off the option in match-making. GAMBIT That said, the focus on this new gear system doesn’t really do anything for the core game. It clearly doesn’t take away from the experience, but it doesn’t add anything either as ranked matches and competitive tournaments will probably rightly ban the feature. It’s really only there to add longevity to the game for comic fans to unlock classic outfits. It’s not often a fighting game markets itself on a feature that doesn’t add anything to the core experience. In the end Injustice 2 is still a fantastic fighting game that will satisfy both casual and hardcore fans of the genre, but one that comes close to overburdening itself with a new upgrade system that adds little to the overall experience other than being a cosmetic gimmick, and having a story that is a blithering mess, even for comic book standards.                                                                                     - Jorge Luis