Faceball 2000 is what happens when the
screensaver from Windows 95 gets turned into a
full game. It's really not much more than that, and
if you did have Windows 95 you already had a
better free game with Hover. How Faceball 2000
got pitched and why on earth Nintendo approved it
will always be a mystery. The sort of mystery that
just ends in pain and suffering.
In Faceball 2000 you play as a 3D Pac-Man whose
goal is to shoot other 3D Pac-Man people. That's it.
No, I'm not kidding, that's really it. Well, sometimes
the game tells you to "Have a nice day" but other
than that is a utter bore of a game. You play in a
first-person perspective and slowly float about the
levels until you kill enough smiling balls. No story
or real reason for this, you just sort of do it
because you have to.
As this is a really early 3D game that didn't use the
Super FX chip the action is forced into a tiny play-
field with a giant HUD taking up most of the screen.
Not a huge deal if you play or watch gameplay of
the game today, but back with a 20-inch tube TV
was considered huge, it was anything but. At the
very least the SNES version allowed for two people
to got at it, but chances are you'd get bored pretty
quickly.