Many people might think the Super Nintendo isn't
all that great with arcade ports, but most of that
has to do with the 90s video game industry itself.
There was money to be made translating arcade
games to consoles, but developers couldn't be
bothered and often only took the job to earn an
easy paycheck so they could focus on their own
original IP.
Race Drivin was an arcade that was a bit of fun that
managed to lose all that fun when it hit home
consoles. The idea of this 3D driving game hitting
the Super Nintendo made sense, especially with
the SNES having the Super FX chip to push those
polygons, but this wasn't the case. The team never
bothered to use the chip and thus we ended up
with one of the most choppy games ever released
on the SNES.
The limited graphical output killed all the
enjoyment the game had to offer. Things were
already pretty bare as this was an arcade game, as
you could only access three cars and two tracks.
One was the Autocroos that let you drive around
doing jack-all, and a stunt track that simply didn't
work because of the framerate issues the game
had. You'd get more action from looking at a
flipbook about a car crash.