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get the most out of it, as the co-op multiplayer
experience saves the game.
That said, everything in Ghost Recon: Wildlands
is so by the numbers that it almost hurts. Not
only that, but so many of the gameplay elements
on display have been done better by other
Ubisoft games. There are tons of missions, but
these all usually play out worse than the
outposts did in in Far Cry, but strangely when
you go online these become really exciting with
the right group of people. There is such a huge
disparity here that it may have benefited the
game if it were a multiplayer only game. But you
force these two bits into one seamless
experience and you end up with a inconsistent
mess and a game that never really finds its own
distinct voice.
THE HIKE MAGAZINE
Ubisoft is on a roll releasing mediocre games
that are simply glorified tech demos, and Ghost
Recon: Wildlands doesn’t break that mold. The
game is simply a lesser version of games that
already exist out there on the market with. It’s
not as wild or fun as a game like Just Cause and
fails to even outmatch other Ubisoft games like
FarCry and The Division, of which it pulls it’s
basic gameplay from. And I figure I should
mention that the game locked up on me twice,
forcing me to reboot my Xbox One. One of these
times was even during a livestream which was
funny to us, as we manged to crash the game
twice during our hands on at E3 when it was
being demoed.