GAMbIT Magazine Issue #23 Dec 2016 | Page 7

but it speaks to the level of quality to which the game was held.

The graphics in the game make the most of a minimalist approach. I dare say you could run this game on a modern potato with just a little poking around the video settings. That’s not to say the game looks bad; quite the contrary.

It’s an excellent example of using art design to create a pleasant, visually entertaining experience with high optimization. The surreality of the tape scenes combines with the overrun factories to create a depth to the world. They get especially disquieting once they’ve been past a magnet device at least once.

The sound design in the game is genuinely excellent. Most areas of the game have sound that reinforces the slightly creepy nature of the game. Approaching footsteps can occasionally be heard inside the factories, even though they’re abandoned. The pieces that would actually be considered music, on the other hand, suit the game well. They all feel somewhat washed out, like an audio cassette that has seen too much use. The effects used on the tracks tie in well to the game proper, highlighting the theme inherent to their corruption.

If I had to pick one unfortunate thing about Small Radios Big Televisions, it would be the fact that it’s very short. The other possible thing that might hold buyers back in conjunction is the fact that it’s $12. Combined with its 2-3 hour run time, your wallet might not be healthy enough for that, regardless of your platform. That said, I’d say the experience is worth it, if you can swing it.

-B Simmons