GAMbIT Magazine Issue #12 June 2015 | Page 11

on you because the base mechanics don’t change much, but the game offers enough visual charm to make it an enjoyable experience. Graphics are nice with bright colors and a cartoon style. Unfortunately the same can’t be said of the music as it is pretty mundane and forgettable. It’s not bad from a musical standpoint as it’s well composed, but it just doesn’t do much to help better the gameplay experience and suck you into the world.

At the end of the day The Weaponographist succeeds at what it sets out to do. It’s a really fun rouge-like in the vain of The Binding of Issac that is easy to pick up and play, while providing enough challenge to test those gamers looking for a nice challenge. The games weapon degradation mechanic works at always keeping you on your toes and making split-second decisions, but the games use of an incredibly fun and original enemy pool really helps it stand out.

Still, many may find the repetition to become unbearable after the twentieth time you see the same stick wielding ninja wandering around. The game offers up a pretty deep dungeon to explore, but all the rooms will sort of just blend into each other after a while. All that coupled with the fact that there is no real character progression outside of upgrading found weapons means you may not be coming back to this one once you finish.

If you want a nice little rouge-like to mix up your gaming sessions then you’ll probably enjoy The Weaponographist, but if you are expecting a deep experience you may want to look elsewhere.

J. Luis

@_ShadowGallery