GAMbIT Magazine #29 December | Page 30

ELEX Developer: Piranha Bytes Publisher: THQ Nordic Genre: Action role-playing Platform: PS4, Xbox One [reviewed], PC Release: October 17, 2017 I think we’ve all experienced, or at least heard of the dreaded difficulty wall in many a video game. It’s that moment when a game ups the difficulty to an insane level and can usually found in RPGs in an attempt to force you to level up to be at the right level to fight some big boss. Elex has this difficulty wall, only it comes within the first few minutes of gameplay. For quick reference I jotted down some notes about my first 7 hours of playing the game and came away with some interesting statistics. In that time I manged to rise a measly 6 levels, which wasn’t even enough to allow me to carry a weapon other that a lead pipe (I found an axe around hour 6), I only killed 10 enemies in total (got an achievement for it and everything), died multiple times if I even thought about wandering outside of town too far, and only felt capable when I had a companion friend join the party at around hour 5. Yeah, Elex doesn’t just hit you with a difficulty wall, the whole game is a giant difficulty wall. game. This isn’t your modern, inclusive RPG in any sense of the word, and while the game is a true open-world experience, it doesn’t level with you like so many others, instead punishing you for getting even a little too cocky. This is going to turn people away in droves, sure, and while I thought about putting the game down after the first few hours, I simply couldn’t. And yet, even that is strange in and of itself because Elex really isn’t all that good of a game. The graphics feel almost a generation behind, I like to say it looks like an online MMORPG that looks good, but is designed to run on as many systems as possible. There are glitches all over the place, from minor to more major. There were times where I would pause the game to go grab a drink, or use the bathroom, and the game would freeze up. It wouldn’t require a restart, but it would take a minute or two before the game caught up with me telling it to un-pause. It’s a weird glitch that I’ve never experienced in all my years of gaming. Then there’s the combat which even after hours of And yet, I couldn’t stop coming back again and again, saving the game like I was playing an old- school PC adventure where death lurked around every corner. Hell, it did lurk around every corner as even a lowly ROUS can one-hit you, ending the “Battlerite is a bit rough around the edges; but those that it strikes a cord with will probably love it.”