GAMbIT Magazine #29 December | Page 28

BATTLERITE Genre: Adventure Developer: General Arcade , Abstraction Games Publisher: Abstraction Games Platform: PC, Xbox One [reviewed], PS4 Release Date: Oct 31, 2017 Battlerite is Stunlock Studios followup to their previous game Bloodline Champions. And, well over a year ago, they were kind enough to send us the All Champions pack for free. So I’m in a decent place to give it a review. Especially since it finally left Early Access and went Free to play on Wednesday. And I’m just going to hop into the meat of this, since while multiplayer games can have good lore, it’s not really a focus of the game. I’ll start by saying that I’m not good at this game. And I get the feeling a lot of players won’t be, either. The default hotkeys are very fiddly to deal with during play, because hitting them means the loss of your left or right movement. That’s a problem, because positioning is key, as well as dodging since almost everything in the game is skillshots. long story short, if you don’t have a gaming mouse with some extra buttons to map both normal and ex abilities to, you’re probably not going to be having a fun time with a reasonable win ratio. I’ve probably won one out of every four games I’ve played, and I’m sort of stuck with the default. Not to mention the fact that there’s no way you could map everything comfortably if you did. Still it always felt like it would help me, considering my giganto hands and stupid fingers. Especially since I suck at WASD movement. Plenty of people will tell you it’s superior, but a thumb is not a finger, and mine’s the Moe to my hand’s’ Larry, Curly, Curly Joe and Shemp. What I’m trying to say is, your experiences may vary, despite what the git gud part of the userbase might say. Though proper champion selection can help. And a gaming mouse with a bunch of extra buttons. All of the champions are well designed, I’d argue. That said, some are just better choices than others. For example, they have markings for if a character is beginner friendly. Some that aren’t so marked, however, are probably better picks for a beginner. A good example would be the Support Hero, Poloma. She’s probably more straightforward and tougher than at least 2 of the beginner friendly supports, but is somehow not beginner friendly. The same can usually be said of new heroes before an update, but that’s par for the course. There are still combinations If I’m being totally honest, the game just feels like you’d want a controller. The problem being that you would invariably suffer thanks to mouse aiming.  “Battlerite is a bit rough around the edges; but those that it strikes a cord with will probably love it.”