Gaiscioch Magazine Issue 1 | Page 19

Crafting Commentary T By: Cutekhaos he Elder Scrolls Online or ESO has provided many interesting firsts in the world of MMO gaming and the crafting is no exception to this rule. As a person who spent the majority of my gaming experience in the MMO universe, I am consistently amazed by how ESO has turned the crafting of items in Tamriel into a lucrative player driven economy from the moment you enter the game. There are the usual suspects to crafting when it comes to the Elder Scrolls, such as crafting food also known as Provisioning, Blacksmithing (Heavy armor and Melee Weapons), Alchemy and Enchanting. There was a crafting overhaul in the beta that birthed Clothing (Light and Medium Armor) and Woodworking (Shields and Ranged Weapons). These skills were all incorporated into your character skill sheet allowing players to specialize in these crafts as they would any other skill line. What does this mean for said individual… infinite possibilities. Want to be a Templar wearing Medium Armor and rocking a bow? Clothing and Woodworking are going to be your bread and butter. Want to upgrade to a new armor picked up on your travels, no worries about bag space as old armor and weapons can be recycled through researching . Once enough traits have been researched you can craft that special set item. What makes crafting unique in this author’s opinion is how it relates to character progression and the overall economy. There are crafting stations that are integrated throughout the world, playing heavily on the exploration Elder Scrolls fans love, while allow crafters to dedicate time and materials in order to create unique offerings that MMO players will salivate over. This couples these two worlds in a new economy platform. Gone is the traditional Auction House, but don’t fret. There is an ESO equivalent called Guild Stores. As seen in some beta weekends, there will be guilds based solely on providing this function to the game. However the heart of this world is the crafting community. Much like any community supply and demand are going to set the pace, but the individual players are going to be shaping the long term growth. After crafting an item you upgrade it by utilizing enhancements found through deconstruction and looting. You can put skill points into passives for better chances and are able to start creating as soon as you can get to a crafting table and have the needed materials. Another important note is the ability to create only your native style of armor at first. There are racial lore books that open up the ability to craft for other races. These items can only be located in the world as rare drops. Over all the crafting system like most aspects of the game are integrated into the very fabric of Tamriel. If a player puts forth the effort they cannot only get some instant gratification through creating personal items, but create their own crafting empire through word of mouth and the ability to craft a unique set of items. 19