G3 Magazine/Reviews/Sniper elite III
S
et several years prior to the
sniper V2 events. Which
follows the exploits of Office
of Strategic Services, Officer Karl
Fairburne learns as he partakes
in the North African conflict
during World War II of a secret
wonder weapon programme by
Nazi forces. The game improves
on the mechanics of Sniper Elite
V2. Large battlefield maps based
in the North African conflict is
where players go through. Players has a wide variety of weapons
and accessories consisting out of
submachine guns, pistols, hand
grenades, tripwire booby traps,
land mines, dynamites and the
sniper rifle as the main primary
weapon. Binoculars can be used
to tag enemies in view, displaying
their movement and position.
Weapon parts are spread all over
the game, allowing players to
customize their weapon in the
menu, where you are also able to
do equipment load outs. Most of
the stealth mechanics have been
renewed. When a player is about
to take a shot they must hold their
breath in order to properly align
up the shot. A red icon appears
in the scope, marking the projection point of impact. Enemy
soldiers also have a circle meter
above their heads to indicate their
alert status. An eye icon squints
or opens to denote the players
level of detection, players are also
forced to constantly relocate to
prevent detection, a white ghost
image will mark the players last
known position, thus the enemy
will search a wider area. As in the
previous game loud noises can be
used to hide the sounds a sniper
shot. The game has a point-system
to allow players to accumulate
points and receive promot