To ensure the transition of DOTA players to DOTA 2, Valve invited and sponsored sixteen of the most accomplished teams to compete and showcase the game's capabilities with its public debut at The International, a global championship hosted at Gamescom 2011 in Cologne, Germany, with a grand prize of one million dollars. The International became an annual championship tournament, with the venue changing to Seattle, Washington,United States.
Once you're in, Dota 2 is very entertaining, and subverts so much of the perceived wisdom of game design. No commercial studio could have made a game this demanding, with matches this long, that fused genres like this and included such counter-intuitive tactics as killing your own soldiers to prevent the opposing team from gaining points.
I give the game a 9.2/10.0.
Don't just read about it, but go get your copy of DOTA 2 now (Cause it's amazing, ain't it?)
The overall objective of each match is to battle through the opposing force's defenses, and destroy the opponents' Ancient. The currency of the game is gold, which is granted steadily at a slow rate. Gold can be accumulated at a much higher rate by killing enemy units, destroying enemy towers, or killing heroes. Killing creeps grants gold solely to the player who killed it; killing heroes grants gold to the killer and any nearby allies; and destroying towers gives gold to all players on the team.Featured across the map are units referred to as "neutrals", which are not aligned to a faction, primarily located in the forests. Located on the southeast side of the river is a boss called "Roshan" who typically requires multiple team members in order to be killed. Following his death, Roshan will drop a powerful item which allows for a hero to instantly respawn at the location of their death if they are killed.
By:
Sushen Dang