FUTURE TALENT February / May 2020 | Page 75

LEARNING L Agile project management models KANBAN Japanese for ‘signboard’, Kanban focuses on visualising the constant flow of tasks and limiting work in progress. ‘To do’ items move along a series of vertical columns, which show the current status of that task. New work cannot be added until existing work is moved to the next step. There are no prescribed roles for the team. Good for… projects where the overall time taken is less crucial; regular, steady output such as a production line Less good for… projects with tight deadlines or tasks subject to fluctuation or variation SCRUM Work is divided up into short time- boxed iterations called sprints lasting between one and three weeks. At the end of the sprint, the cross-functional sprint team meets to review the completed work, how the sprint went, and to plan the next sprint. Daily planning and progress tracking is visual, using tools like a scrum board and sprint burndown charts. Scrum has three roles: scrum master (team ‘coach’); product owner (responsible for delivery) and team member (typical five to seven per team). Good for… technically complex projects that require multiple deliverables at speed, such as software development Less good for… less complex projects that do not need the Scrum infrastructure, or where teams are larger or less experienced DESIGN THINKING A phase-based approach to problem solving where the phases are not necessarily linear and can be used in parallel or iteratively. The five-stage Design Thinking model proposed by the Hasso-Plattner Institute of Design at Stanford suggests the following phases: empathising; defining; ideating: prototyping; adopting and testing. Good for… consumer product innovation where customer engagement is key; simple problems with no single right answer Less good for… more complex problems; where a defined outcome is required Waterfall project management models PRINCE2 A process-based approach that focuses on organisation and control over the entire project, from start to finish. Projects are thoroughly planned and documented in advance and each stage is clearly structured. It has seven defined phases: start up; initiation; direction; boundary management; control; delivery; closing. Project roles are strictly defined. Good for… high-stakes and zero-tolerance environments; close monitoring at every stage Less good for… avoiding bottlenecks; less structured or faster-moving cultures SIX SIGMA Developed by Motorola’s Bill Smith in the 1980s, Six Sigma is based on a cycle of continuous improvement and eliminating defects in a product, process or service. It has five defined phases — define, measure, explore, develop and control — and offers a structure to plan, define goals, and test for quality at each stage. Each phase can be customised, the measure and control phases providing opportunities to review, learn and improve. Good for… complex, data-driven processes; processes that are continuous and non-finite; learning and development Less good for… simpler, more finite projects; where continuous learning would be superfluous; less structured or smaller organisations CRITICAL PATH ANALYSIS A technique that focuses on defining and illustrating in diagram form the interdependent and crucial sequence of events. All tasks are clearly defined and a minimum and maximum time allocated to each, determining the shortest possible time for those critical path elements. Good for… complex, time-critical projects; visibility on time constraints within an overall schedule; identifying potential slack in a schedule Less good for… flexible projects with less clear inputs and outputs; teams with less-well- developed project management capabilities February – May 2020 // 75