Keepers of the Moon
The nocturnal among the Miqo’te have dubbed themselves the Keepers of the Moon. Shying from the garish light of day, they revel in the shroud of night, with most offering their piety to Menphina the Lover, goddess of the Moon. They are distinguishable from their diurnal cousins by their darker fur, larger ears, rounder eyes, more pronounced canines, and longer, skinnier tails. Keepers are also known for their reticent and brooding personalities, but are also respected and sometimes feared for their tenacity.
Their tradition of hunting in the thick woodlands of the Black Shroud have for years thrown them into conflict with the forestfolk of gridania, who condemn them as poachers. In recent years, however, the two sides have reconciled their differences, and today many Keepers hunt in accordance with rules set by the Trappers' League, bartering the furs and meats they procure for agricultural goods and essential commodities. Others, however, refuse to bend to these rules, poaching the woods and laying waste to the natural environment as they see fit.
In contrast to the Seekers of the Sun, with their male-dominated tribes and harems, the fundamental unit of Keeper of the Moon society is the family, centered around a strong mother figure and her children. The men of the Keepers of the Moon live a wanderer's life, for they are at their best in small doses. Women and children keep the hearth, ply various trades, and accept game and visits from the menfolk. Keepers are known to form small communities composed of two or three families who hunt together. They are also known for decorating their faces with war paint before going on the hunt, a tradition symbolizing their readiness and resolve to stain their hands with blood, as well sending a message to their gods that they are prepared to serve them as warriors in the afterlife should they fall. They also believe the vivid colours grant lunar powers.
There are many Keeper of the Moon family names that have been passed down through the generations. The ones you see in-game represent some of the more prominent families that once crossed the frozen seas into Eorzea in search for prey. That does not mean that these are all the names available. There are some families who have chosen to live more secluded lives, and simply have not made an appearance in-game yet. There are also the families who remained in their homeland, or emigrated to lands other than Eorzea. So, when creating a character, you are free to take the surname of an existing family, and inherit their history, or choose a yet-to-be-released surname, and build a new history.
with a new one: but since all 26 letters of the Eorzean alphabet are taken, the new tribal prefix will often be two letters, which are of the tribe-forming male’s choosing. His last name will be Nunh, as is is now the new breeding male of the new tribe.