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This is how Shelmerdine pushes boundaries in Shelmerdine’s obsession with immersive narrative cinematic experience—by removing them. “You’re fully goes back over twenty years to his studies at London’s immersed, and that’s ultimately what fans of genre Central Saint Martins, where he experimented with “a always look for when they go to the cinema. By putting huge ball of cinema with projections inside so you could them in the shoes of the protagonist, you’re not only be inside that ball and see 360 degrees of images.” With capturing the emotion—you’re really feeling it.” the launch of the Oculus platform, Shelmerdine found Rather than simulate an unbroken long take in real a new opportunity to conceive his peripheral visions. time, Shelmerdine delivers his films as “cinematic worlds, Filming Catatonic involved rigging eight GoPro cameras to at least equal to what we know from the traditional film in different quadrants before seamlessly combining medium of cinema,” as he puts it. He utilizes exceptional all the footage through intensive post-production. For sound design (powered by Mach1™) and jarring edits to Dark Corner’s newest “ball of cinema,” Mule, the director evoke atmosphere, build tension, and disrupt perception. developed a custom Sony a7s II rig to convey the journey Catatonic’s wired wheelchair installation delivers the of a man’s dying body from a seedy motel to…well, there’s coup de grace to the nerves by recreating the vibrations a “choose your own adventure” element to the narrative. of rolling along the floor…and past maniacs. Or, more accurately, a “dig your own grave” construct. Though the medium advances each and every day, Shelmerdine concedes a dedication to the current experience. “Right now, I’m tailoring ideas to the limitations of the technology,” he says, namely the brevity of the pieces and the passivity of the protagonists. Which is why Dark Corner’s content toys with insanity and mortality in order to leave a mark: “Because the medium is so new, we definitely try doing things that are more out there. We’re pushing the provocative nature.” While creating new worlds for audiences to enter, Shelmerdine intends to enter theirs by fortifying home entertainment using 360 storytelling without compromising its transporting, disquieting effects. So, fans of the odd, obscene, and overwhelming: get ready to darken the corners of your home. And prepare to get pushed. ABOVE: STILLS FROM CATATONIC; RIGHT: STILL FROM MULE; OPPOSITE PAGE: TOP: SHELMERDINE ON THE SET OF THE MUSE VR MUSIC VIDEO; BOTTOM: PHOTO BY KEITH COLEMAN