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What to “Gamify”?
You can help to achieve any educational
purpose, to change behaviour in the
classroom and, above all, for students
to improve themselves, through using
the system. We know it’s the best way and is
something that has worked pretty well but
always as an element of self-improvement,
not competitive, and ensuring that starts
with an intrinsic motivation. It’s not to be
used like usually is, with motivational
stickers in pre-schools.
But can you learn by playing?
You learn much, in fact, games like “Rush
hour” in which you have to get out of a car
from a traffic jam are actually designed by
mathematicians, who have moved various
problems that included through this
narrative and design and by solving it, aids
better understanding of various mathematical
logics and problems.
The gaming experience it is what they
remember. 4 major key areas to consider
when we create a game for our students:
Good stories (narrative, we all love a story
well told). According to aesthetic history that
provides value to the game. Good game
elements depending on the target (play
with the senses). Good interface (mechanical
system that connects the player).
The gaming experience is good if you have
reinforced the 3 fundamental motivators:
1 - Autonomy (if the player considered he
has done it by himself, the more autonomy
you give, the better)
2 - Reinforcement (if recognized by your
effort, you will better remember and have
a bigger positive experience).
3 - Mastery: if you notice that it has improved.
Gamified training or game system?
An educational game is ideal for practicing
a skill or knowledge to acquire affordable.
A gamified system is ideal for long-term
goals. In the business world, and the
free-lance work,
Habitica is well known (https://habitica.com).
I met this method at a meeting of educators
in Finland and is quite entertaining and
motivates you to achieve personal and
team goals.
Habitica is a game that will help
you improve habits of real life.
He “gamifies” your life for making
all your tasks (habits and daily tasks)
into little monsters that you must
defeat. The better you are at it, the
more you progress through the game.
If you slide in life, your character
begins to recede in the game.
Written by: Javi Quilez
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