Flipchart Number 1 Feb 2016 | Page 33

0 What to “Gamify”? You can help to achieve any educational purpose, to change behaviour in the classroom and, above all, for students to improve themselves, through using the system. We know it’s the best way and is something that has worked pretty well but always as an element of self-improvement, not competitive, and ensuring that starts with an intrinsic motivation. It’s not to be used like usually is, with motivational stickers in pre-schools. But can you learn by playing? You learn much, in fact, games like “Rush hour” in which you have to get out of a car from a traffic jam are actually designed by mathematicians, who have moved various problems that included through this narrative and design and by solving it, aids better understanding of various mathematical logics and problems. The gaming experience it is what they remember. 4 major key areas to consider when we create a game for our students: Good stories (narrative, we all love a story well told). According to aesthetic history that provides value to the game. Good game elements depending on the target (play with the senses). Good interface (mechanical system that connects the player). The gaming experience is good if you have reinforced the 3 fundamental motivators: 1 - Autonomy (if the player considered he has done it by himself, the more autonomy you give, the better) 2 - Reinforcement (if recognized by your effort, you will better remember and have a bigger positive experience). 3 - Mastery: if you notice that it has improved. Gamified training or game system? An educational game is ideal for practicing a skill or knowledge to acquire affordable. A gamified system is ideal for long-term goals. In the business world, and the free-lance work, Habitica is well known (https://habitica.com). I met this method at a meeting of educators in Finland and is quite entertaining and motivates you to achieve personal and team goals. Habitica is a game that will help you improve habits of real life. He “gamifies” your life for making all your tasks (habits and daily tasks) into little monsters that you must defeat. The better you are at it, the more you progress through the game. If you slide in life, your character begins to recede in the game. Written by: Javi Quilez 33