Flipchart Number 1 Feb 2016 | Page 31

As a consequence, his colleagues and himself had to find different teaching strategies (such as presenting videos or organising debates) because students simply did not have enough room to do physical exercise. So, the idea arose from the need to surpass these limitations and started growing with time. Although it is a personal project, at a given moment Gil needed help from other people such as Eduardo Porto, Daniel Souto and Patrícia Figueiredo who illustrated the game. Furthermore, the creator established contact with Pythagoras, a Portuguese board game company represented by David Mendes, who creates and develops educational games, and who provided him with the necessary mentoring and motivation to realize his dream (http://www.pythagoras.pt/). The author also got inspired by one of his colleague teachers – a Music teacher who had already developed some games for her teaching practice. So, Gil created a prototype and started the product testing phase with his friends. Meanwhile, seeking to improve his English and to find different job opportunities, he accompanied his girlfriend to Scotland where she was studying at the university. As he was living in Scotland at that time, he could not test the game immediately after with students. The next phase was the production phase. The game was produced in a factory in Germany but it was a long process until the end result was finally reached. In fact, more than two years passed between the idea for the product and the materials’ testing phase. Every time there was a delay Gil took the chance to improve or to fine tune some aspects of the game until he was certain he would obtain his vision. Furthermore, the whole process was possible thanks to one of Gil´s relatives who believed in him and gave him financial support. Nowadays, the game is starting to be used by other teachers and Gil is 100% committed to his project, thus, not being able to teach for the time being. He created a new job opportunity for himself with the design and development of this new game although the world of business has its challenges, particularly for a newcomer. In the end of our interview, we talked about the future of education and the pedagogical role of games in learning. Gil believes “people learn by playing” and that games will become an intrinsic part of educational methods in the near future since not only do they have a very strong social component but they also promote other important skills. Written by: SG and Gil Carpalhoso 31