Far Horizons: Tales of Sci-Fi, Fantasy and Horror. Issue #14 May 2015 | Page 39
into the story. Mrs Feehan has a way of telling a tale
that makes you feel like you are truly a part of it.
She details everything in an exceptional way, making it hard to tear yourself away from the emotions
that is brought into play. You become attached to the
characters in such a way that you feel all that they
go through, from every high to every low. As I read,
I couldn’t keep myself from bouncing around in my
seat in joy, or fighting back tears. I felt each and every
moment. That, in my honest opinion, is what makes
for a good read.
as a whole will keep you reading from start to finish.
Other than that, I cannot say anything bad about this
book.
I do need to add that this book is not for younger folks.
There are scenes that are borderline erotic. While
they are not vulgar, nor crude, they are very detailed
in their description. I feel that it is more suitable for
those of an older age.
Keep in mind that this is the start of a very long series
of 26 books, all well worth having in your library.
So from this bookworm to you, I wish you all happy
reading!
Unfortunately, such high detail can get overly descriptive, which in turn can cause loss of focus. It does
happen in this book from time to time, but the story
Bound by Flame Review
By Tyger St. Germaine
Looking for a fantasy game to play, one might easily
overlook Bound by Flame. Released May 9th 2014,
the Spiders Studio fantasy RPG received a low rating
upon its release. But after picking it up and giving it a
try I have come to find it was more of a game that was
unfairly overlooked. It has its problems, like combat
and cut scenes. There seems to be a half second delay
between hitting the button and actually swinging
your weapon to strike. Before I could hit the enemy
I would have to either hold block again or be hit and
take damage. It felt at least for the first half of the
game I was holding block way too much. More than I
have done in any other game. It’s not a typical pound
buttons and smash enemies in the face kind of game.
There are tricks and strategies to every fight and every
enemy. Once you get used to the delay and figure out
the tricks to each fight it becomes easier. Skilling up
and getting the best gear helps remarkably as you play.
In the beginning, as it should be, you have simple gear
and a simple weapon, so the fights are a little more
challenging. A couple of times I wanted to quit and
give up, but the story kept me coming back for more
punishment. The cut scenes between missions weren’t
that great. The animation of the characters’ mouths
rarely synced up with the words they were saying, if
they synced up at all.
It’s the story of a group of mercenaries hired to protect
a bunch of scholars from the rising undead that threaten to take over the world. As you fight the undead to
protect the scholars, you find yourself infected by a
demon who gives you power. This newfound power
gives you the edge to rally new forces and allies so
you can face the Ice Lord and put an end to the undead
threat.
Your success in the game is determined by the things
you decide and do. Even your appearance changes depending how much of yourself you give to the demon.
Give in fully and master fire or be a goody goody and
hold back relying solely on your fighting skill. But you
don’t have to face it all alone. By your side you have
an array of companions that you meet throughout the
game ready and willing to fight at your side. Some
seem typical of any RPG, and some are just shocking
and funny Such as Mathras.
Mathras is one you meet near the end of the game. I
have come to call him the Lich Pimp. At first I thought
it was another enemy undead, though he was fight-
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