Exploring Teens Issue 8 / Feb-Mar 2016 | Page 17

EXPLORING COMMUNICATION MOTIVATION THROUGH GAMIFICATION How to make your teens want to do their chores. By Nathan Jacobs © lovleah / Stockfresh ost teens have no great love for chores or homework. Sometimes it can feel like a second job just reminding them to put their laundry away or to work on that assignment. They would much rather play video games — and that’s where we come in. All kids, even those who claim they are no longer kids, love games. By appealing to this love and applying some basic principles of good game design, any parent can develop a system of tasks and rewards that will motivate their teen to do their chores – eagerly! Video games are designed to draw players in and keep playing, and buying their games. There is nothing stopping parents from using these same principles to motivate their children. The basic tenant of any video game is the difficulty curve. All well-designed games have to follow it to some degree. The system shouldn’t be so easy that your teen can earn rewards with little effort. They won’t see the value and will lose interest. Likewise, it shouldn’t be so difficult to earn anything that your teen gets frustrated. The key is balance. Your teen should have to put sufficient effort in to earn obtainable rewards. These rewards need to be of substantial value to your teen, but not necessarily monetary. They could be special privileges like getting to stay up later than normal or choosing dinner. Keep them engaged in the system with clear lines of communication. Give them praise when appropriate and encourage them to keep working towards the goals you’ve set up. Be careful not to nag them. This is counterproductive and they will lose interest. As long as they have a clear understanding of their tasks, goals and rewards then you shouldn’t need to constantly remind them to finish their chores. Keep the focus on the game and on what they can earn. Depending on the pacing that works for your teen, you may need to offer smaller, incremental rewards along the way to keep interest. This will also show that bigger rewards are attainable. Just as Super Mario earns an extra life every time he collects 100 coins, you could do one of your teens’ chores for them once they have consistently completed it over a set period. Keep the system linear and simple. You don’t want it to get to the point where it gets so convoluted that your teens lose interest in it. The system should hold your teen accountable, without being a burden to them. This goes for you as well. Keep it low maintenance. There are a multitude of different methods you could use to set up the system, and you’ll need to find the one that works for your family, but here are some good options to start with: 1. Tokens – upon completing tasks, your teen earns tokens that can be redeemed for rewards. Remember, the tokens earned should be equivalent to the effort put in to complete the tasks. This method has the added benefit of reinforcing responsibility as the teens have to keep track of the tokens they’ve earned. 2. Dry-erase board – use a visual representation of progression. This will act as a daily reminder of tasks and accomplishments. As they progress through the week, mark off completed tasks. Alternatively, set it up as a digital version on the family computer using a spreadsheet program. 3. Worksheet – give your teens a weekly worksheet of tasks and goals. As they complete tasks, you sign off on them. oo t f di lt u fic ct fe er p difficult M asy e too time At the end of the week, they turn the worksheet into you and you calculate their score. The bonus here is teaching accountability. Another option is an achievement system. These would be awards earned over time. These could be as simple as a title. Did your teen remember to