Evolution In Gaming GAMING MAGZINE | страница 5

Sixth generation of video game Consoles

In the history of video games, the sixth-generation era (sometimes referred to as the 128-bit era; see "Bits and system power" below) refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century which was from 1998 to 2008. Platforms of the sixth generation include the Sega Dreamcast, Sony PlayStation 2, Nintendo GameCube, and Microsoft Xbox. This era began on November 27, 1998 with the Japanese release of the Dreamcast, and it was joined by the PlayStation 2 in March 2000 and the GameCube and Xbox in 2001. The Dreamcast was discontinued in 2001, the GameCube in 2007, Xbox in 2009 and PlayStation 2 in 2013. Though the seventh generation of consoles started in November 2005 with the launch of the Xbox 360, the sixth generation did not end until January 2013, when Sony announced that the PlayStation 2 had been discontinued worldwide. Bit ratings for consoles largely fell by the wayside during this era, with the notable exceptions being the Dreamcast and PS2 promotions adverting 128-bit graphics at the start of the generation. The number of "bits" cited in console names referred to the CPU word size and had been used by hardware marketers as a "show of power" for many years. However, there was little to be gained from increasing

the word size much beyond 32 or 64 bits because once this level was reached, performance depended on more varied factors, such as processor clock speed, bandwidth, and memory size. The Sony PlayStation 2 achieved sales dominance in this generation, becoming the best-selling console in history,with over 150 million units sold as of February 2011. The Microsoft Xbox had sold over 24 million units as of May 2006, and the Nintendo GameCube had sold 22 million units as of September 2010. The Sega Dreamcast, which arrived prior to all of the others and was discontinued in 2001, came in fourth with 9.13 million sold.

The sixth generation began to end when the Xbox was succeeded by the Xbox 360 in late 2005. GameCube hardware was still being produced when the Wii was released in late 2006, but as of June 2008 has also been ceased. PlayStation 2 sales continued to be strong into November 2010, due to the system's large software library, continuing software support, and affordable price. In February 2008, the PlayStation 2 outsold both the PlayStation 3 and Xbox 360 in the United States.Games were still being produced for the PlayStation 2, Xbox, and Nintendo GameCube as of 2008, while Dreamcast games were officially.

Dreamcast

Sega's Dreamcast was the first console of the generation[16] and had several features to show an advantage from the competition, including Internet gaming as an optional feature through its built-in modem, and a web browser. Although consoles had these features before, the Dreamcast brought them to millions of homes. It was also the first home console to always display full SD resolution.

PlayStation 2

The brand Sony had established with the original PlayStation was a major factor in the PlayStation 2's dominance, both in terms of securing a consumer base and attracting third party developers, with the gradual increase in

one reinforcing the other. The PlayStation 2 was also able to play DVDs and was backwards-compatible with PlayStation games, which many say helped the former's sales.[citation needed] Sony Computer Entertainment secured licensing for key games such as Final Fantasy X, Grand Theft Auto III, and Metal Gear Solid 2: Sons of Liberty, enabling the PS2 to outperform its competitors' launches. Even with the release of its successor, the PlayStation 2 remained popular well into the seventh generation and continued to be produced until January 4, 2013, when Sony finally announced that the PlayStation 2 had been discontinued after 13 years of production – one of the longest runs for a video game console.