Essentials Magazine Essentials Fall 2018 | Page 13

Trends in Learning DESIGN PROCESS build the executive function skills for es are having 1) a table size that allows students to talk and engage with collab- orative materials easily; 2) an unbroken surface area, as opposed to desks pushed together; 3) a round table so that no one is at the head of the table. I recommend 42” table diameters or, in the case of a clover table, 48” (the indentation offers efficacy — being able to identify a goal and create a plan to achieve it. Quiet Work Zone For students who struggle with focus, concentration, attending to a person or activity, persisting in a task, and over- DESIGN PROCESS © 2016 IDE IDE Corp. All rights © 2016 Corp. All reserved. rights www.idecorp.com reserved. www.idecorp.com a 42” diameter while the protruded area offers a 48” diameter.) Collaboration is not a process of divide-and-conquer; it requires students to “come to the table” with individual mastery and synthesize to develop a better end product. Provide students with consensus-building tools to guide their interaction. Individual Work Area At times, students need to work independently to build content mas- tery. Design a section of the room with individual desks apart from the noisier collaborative areas. As students consider their goals and schedule how they will use time, they build important executive function skills related to empowerment, such as monitoring performance, man- aging time, and reflecting on goals. As they tackle real-world problems, both individually and collaboratively, they coming temptation, a quiet work zone will support their growth. Consider study carrels designed to minimize distractions. Small-Group, Mini-Lesson Area Students build academic skills through learning activities, teacher facilitation, and small-group lessons offered by the teacher on targeted skills or concepts. It is important to put a table (rectangular or kidney shaped) in an area of the room with a white board and, if possible, projection capability. Student s sign up to attend small-group, mini-lessons, building greater executive function skills toward empowerment. Teachers can also require certain stu- dents to attend specific lessons. Daydream Center Creative people daydream! (Kaufman & Gregoire, 2015) How won- derful to build a space in a room where students can spend a ten-minute period just daydreaming. Fill it with stimulat- ing images and colors. Game Area Games, particularly games of strat- egy, are powerful tools for building the executive function skills for engagement and efficacy, including making mental images, identifying cause- and-effect relationships, and considering future consequences in light of current action. Set up some tables and fill the shelves with board games. Com- puter games are welcome as well! Maker Space / STEM Area Many teachers these days are designing areas to fill with materials that allow students to make objects and/or use a design process to solve a STEM problem. Fill shelves with see- through bins of materials and let students creativity flow! A good design process will move students between divergent and convergent thinking, exercising myriad executive function skills. Next time you consider designing educational spaces, whether a classroom or entire school, consider how the phys- ical space can promote greater execu- tive function toward increased student achievement. n DR. NANCY SULLA is an author and the creator of the Learner-Active, Technology-Infused Classroom. You can follow Nancy’s blog and find out more about her at www. nancysulla.com and her company at www.idecorp.com. essentials | www.edmarket.org 13