Essential Install Home Cinema Insight June 2017 | Page 19

Home Cinema Insight | Interview: Darcy Antonellis IMAX is just one of the many cinema chains contemplating VR Could Snapchat be the next major TV player? “Virtual reality really excites me,” she notes. “The business models for VR are still evolving but the reason I think VR is so different to 3D ever was, is the fact that it affects multiple generations.” Darcy continues by describing a popular advertising campaign in the US from Samsung, where different generations were being given the Gear VR and reacting to their experiences with it. She notes that this was a big sign for her that VR was going to be in the mainstream. “Whether it’s the Fox experience of The Martian, it’s really compelling and interesting. I think the challenge is what does that become? It’s certainly an art form, so how do you translate that art form into a commercial business that is sustainable and isn’t novel,” she concludes. In the world of VR, Vubiquity is definitely getting involved. “As an aggregator and distribution company, very much like gaming – we support SVOD, we offer a SVOD gaming service. For VR, right now we’re supporting all the major formats – it’s hard to keep track of. We’ll continue to do that, I don’t see us getting into VR production – that’s a whole different beast.” There are issues some users have with VR, however. One such issue surrounds the social aspect, with users tending to experience VR alone, in contrast to mainstream successes such as the Nintendo Wii. Is there a way for the technology to get around that problem? Darcy thinks so. “I’m on the board of Cinemark and theatres are doing a lot of experimentation around VR. There is a way to incorporate it into a venue setting, it could be very niche and very targeted, but to bring people together, is it any different from them having to wear glasses and things like that for 3D. I don’t know,” she notes. “I think there’s been some tests with augmented reality experiences, in-theatre as well. The trials that have been done include building out a space and adapting it to whatever the theme of the produced AR is. It’s almost like a game. You have people go in one end and they have to get out the other. I can see where they’ll pay for it.” It’s not just VR that excites Darcy, as she’s also a strong believer in HDR. “We license, or have the ability to license, about 500 4K titles, so we have a library that we can sell into the market. My personal view is that HDR is the experience,” she says. Vubiquity already supports more than just standard HDR, but also supports Hybrid Log Gamma a