Esports Market Research Report and Trends Forecasts 2017 to 2021 Global Esports Market Size, Trends & Forecasts (20 | Page 2
Esports Market - Global Industry Analysis, Size, Share, Growth, Trends and
Forecasts 2017 – 2021
Global Esports Market is expected to increase with steady growth rates during the forecasted period 2017-
2021. Global esports market is supported by various growth drivers, such as, large prize events, increasing
esports popularity among youngsters, hypnotic gaming experience: VR market etc. Still, the market faces
certain hindrances and challenges, such as, weakness in smartphone games, games containing violent
contents, net neutrality etc. Few trends of the market are social media providing live video platform,
inclusion of esports in Asian games, expanding esports focused games etc.
The esports games generally falls into four types of genre based games namely; fighting games, first person
shooter, real time strategy and multiple online battle arena games. Esports video games are designed on
the basis of the platform on which the game is to be played : online, spectator mode or local area network.
Esports is a big platform for players on international level. And as the level of tournament rises, the number
of media covering the event increases like television, internet live streaming, news reporting and print
media coverage. Esports are of different formats with various sub types. For e.g. match types (best of 1,
best of 2, best of 3); Group stages (Round robin, Double round robin, Swiss seeding) and Knockout stages
(Single/Double elimination bracket).
Esports is a short form of electronic sports and is a subsection of sports market. In esports people play in
tournaments which are played on electronic systems, particularly video games. Esports tournament can be
of single combat or multiplayer video game, mainly played between professional players.
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