Escape Studios Undergraduate Prospectus February '24 | Page 48

At Escape Studios , you learn from real industry professionals with years of experience in their field . The courses WHAT don ’ YOU t just help WILL you STUDY become a good artist , they also provide a learning environment that mimics industry practice LEVEL and 4 / YEAR prepares 1 you for your transition to industry .
Students on our Art of Computer Animation , Art of Video Games and Art of Visual Effects undergraduate programmes study common modules in their first year . This will give you the all-round skills
Junior Environment Artist at Singer Studios BA ( Hons ) The Art of Video Games alumnus you ’ ll need on your journey to becoming a professional . Creative foundations – project ( 30 credits ) Creative foundations – craft ( 30 credits ) 3D for VFX – core ( 15 credits ) Video game art – core ( 15 credits ) Computer animation – core ( 15 credits ) Compositing for VFX – core ( 15 credits )
LEVEL 5 / YEAR 2 From your second year you ’ ll start to focus on video games , developing your specialist skills and working in teams on industry-style projects . Video game art – pro ( 30 credits ) Video game art – advanced ( 30 credits )
Specialism ( 15 credits )
Industry studio project ( 45 credits )
LEVEL 6 / YEAR 3 In your third year , you ’ ll hone your skills and begin to demonstrate the level of knowledge needed to be a professional artist . Advanced specialism ( 30 credits ) Professional practice ( 30 credits ) Professional studio project ( 60 credits )
LEVEL 7 / YEAR 4 If you choose the four-year MArt programme , you ’ ll learn about entrepreneurship and develop the skills needed to start your own studio . As part of a team , you ’ ll work like a real start-up studio and create a project to a commercial standard . You will be assessed on the crucial aspects that define its success .
Art and design ( 30 credits )
Craft ( 30 credits )
Process ( 30 credits )
Business ( 30 credits )

At Escape Studios , you learn from real industry professionals with years of experience in their field . The courses WHAT don ’ YOU t just help WILL you STUDY become a good artist , they also provide a learning environment that mimics industry practice LEVEL and 4 / YEAR prepares 1 you for your transition to industry .

Students on our Art of Computer Animation , Art of Video Games and Art of Visual Effects undergraduate programmes study common modules in their first year . This will give you the all-round skills

MATTHEW WRIGHT

Junior Environment Artist at Singer Studios BA ( Hons ) The Art of Video Games alumnus you ’ ll need on your journey to becoming a professional . Creative foundations – project ( 30 credits ) Creative foundations – craft ( 30 credits ) 3D for VFX – core ( 15 credits ) Video game art – core ( 15 credits ) Computer animation – core ( 15 credits ) Compositing for VFX – core ( 15 credits )
LEVEL 5 / YEAR 2 From your second year you ’ ll start to focus on video games , developing your specialist skills and working in teams on industry-style projects . Video game art – pro ( 30 credits ) Video game art – advanced ( 30 credits )
Specialism ( 15 credits )
Industry studio project ( 45 credits )
LEVEL 6 / YEAR 3 In your third year , you ’ ll hone your skills and begin to demonstrate the level of knowledge needed to be a professional artist . Advanced specialism ( 30 credits ) Professional practice ( 30 credits ) Professional studio project ( 60 credits )
Escape Studios student project
Escape Studios student project
LEVEL 7 / YEAR 4 If you choose the four-year MArt programme , you ’ ll learn about entrepreneurship and develop the skills needed to start your own studio . As part of a team , you ’ ll work like a real start-up studio and create a project to a commercial standard . You will be assessed on the crucial aspects that define its success .
Art and design ( 30 credits )
Craft ( 30 credits )
Process ( 30 credits )
Business ( 30 credits )
24 ESCAPE STUDIOS UNDERGRADUATE PROSPECTUS